Ever since I started using the resource.AddFile() method of FastDL, (doing a NFOservers websync used to be all i had to do, but then it broke.) certain files I have added re-download every time we change maps.
It’s only a couple models for a skin pack, not every single one, which is another weird thing. If it did this you’d figure it would do every file, but it doesn’t.
Also, I’ve used a timer, and to be honest it doesn’t slow down the time at all, actually I don’t think it’s even really downloading them every time, but it says it is, which gives players on my server the illusion it keeps downloading new things, and causes them to not want to play on the server.
How can I resolve this?