My map became red.

Hi there, i’m making a map for my server.

After some compilings to test, the all map became red and green.
I just just replaced a “Door_Rotating” by a “Func_Door”.

I dont understand what happend.

This is one part of the map :

This is my map, and the light config in Hammer :

This is my compiling log :


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materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1458 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1761667 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9773 texinfos to 5127
Reduced 548 texdatas to 494 (27091 bytes to 25410)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7450 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397569 visible clusters (9.77%)
Total clusters visible: 4070253
Average clusters visible: 1723
Building PAS...
Average clusters audible: 2355
visdatasize:1377341  compressed from 1397712
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20754 faces
26 degenerate faces
15041015 square feet [2165906176.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20728 patches before subdivision
20728 patches after subdivision
206 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
4
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2761179, max 1543
transfer lists:  21.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(11300, 12582, 11470)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1118, 1322, 1366)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(159, 192, 224)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(23, 29, 43)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 6, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               4013/8192        48156/98304    (49.0%) 
brushsides           39477/65536      315816/524288   (60.2%) 
planes               37322/65536      746440/1310720  (56.9%) 
vertexes             29879/65536      358548/786432   (45.6%) 
nodes                11522/65536      368704/2097152  (17.6%) 
texinfos              5127/12288      369144/884736   (41.7%) 
texdata                494/2048        15808/65536    (24.1%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20754/65536     1162224/3670016  (31.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15200/65536      851200/3670016  (23.2%) 
leaves               11892/65536      380544/2097152  (18.1%) 
leaffaces            25131/65536       50262/131072   (38.3%) 
leafbrushes           8007/65536       16014/131072   (12.2%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           159487/512000     637948/2048000  (31.1%) 
edges                93088/256000     372352/1024000  (36.4%) 
LDR worldlights        205/8192        18040/720896   ( 2.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1131/32768       11310/327680   ( 3.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20934/65536       41868/131072   (31.9%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     8748420/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1377341/16777216 ( 8.2%) 
entdata               [variable]      377506/393216   (96.0%) VERY FULL!
LDR ambient table    11892/65536       47568/262144   (18.1%) 
HDR ambient table    11892/65536       47568/262144   (18.1%) 
LDR leaf ambient     29937/65536      838236/1835008  (45.7%) 
HDR leaf ambient     11892/65536      332976/1835008  (18.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27246    ( 0.0%) 
pakfile               [variable]     2223269/0        ( 0.0%) 
physics               [variable]     1761667/4194304  (42.0%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55366
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 11 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700  compressed from 1444000
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
187 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(11385, 12784, 11711)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1143, 1381, 1426)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3980/8192        47760/98304    (48.6%) 
brushsides           39244/65536      313952/524288   (59.9%) 
planes               37272/65536      745440/1310720  (56.9%) 
vertexes             29694/65536      356328/786432   (45.3%) 
nodes                11538/65536      369216/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20673/65536     1157688/3670016  (31.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15118/65536      846608/3670016  (23.1%) 
leaves               11908/65536      381056/2097152  (18.2%) 
leaffaces            25023/65536       50046/131072   (38.2%) 
leafbrushes           7964/65536       15928/131072   (12.2%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158720/512000     634880/2048000  (31.0%) 
edges                92523/256000     370092/1024000  (36.1%) 
LDR worldlights        186/8192        16368/720896   ( 2.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1115/32768       11150/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20634/65536       41268/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     9032024/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1389700/16777216 ( 8.3%) 
entdata               [variable]      370746/393216   (94.3%) VERY FULL!
LDR ambient table    11908/65536       47632/262144   (18.2%) 
HDR ambient table    11908/65536       47632/262144   (18.2%) 
LDR leaf ambient     29666/65536      830648/1835008  (45.3%) 
HDR leaf ambient     11908/65536      333424/1835008  (18.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27240    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1750867/4194304  (41.7%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55085
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 6 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.


materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700  compressed from 1444000
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
188 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(11469, 12856, 11753)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1148, 1385, 1428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3980/8192        47760/98304    (48.6%) 
brushsides           39244/65536      313952/524288   (59.9%) 
planes               37272/65536      745440/1310720  (56.9%) 
vertexes             29694/65536      356328/786432   (45.3%) 
nodes                11538/65536      369216/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20673/65536     1157688/3670016  (31.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15118/65536      846608/3670016  (23.1%) 
leaves               11908/65536      381056/2097152  (18.2%) 
leaffaces            25023/65536       50046/131072   (38.2%) 
leafbrushes           7964/65536       15928/131072   (12.2%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158720/512000     634880/2048000  (31.0%) 
edges                92523/256000     370092/1024000  (36.1%) 
LDR worldlights        187/8192        16456/720896   ( 2.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1115/32768       11150/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20634/65536       41268/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     8916972/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1389700/16777216 ( 8.3%) 
entdata               [variable]      371038/393216   (94.4%) VERY FULL!
LDR ambient table    11908/65536       47632/262144   (18.2%) 
HDR ambient table    11908/65536       47632/262144   (18.2%) 
LDR leaf ambient     29788/65536      834064/1835008  (45.5%) 
HDR leaf ambient     11908/65536      333424/1835008  (18.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27240    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1750867/4194304  (41.7%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55085
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 7 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700  compressed from 1444000
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
187 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(11402, 12802, 11723)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1144, 1382, 1426)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3980/8192        47760/98304    (48.6%) 
brushsides           39244/65536      313952/524288   (59.9%) 
planes               37272/65536      745440/1310720  (56.9%) 
vertexes             29694/65536      356328/786432   (45.3%) 
nodes                11538/65536      369216/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20673/65536     1157688/3670016  (31.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15118/65536      846608/3670016  (23.1%) 
leaves               11908/65536      381056/2097152  (18.2%) 
leaffaces            25023/65536       50046/131072   (38.2%) 
leafbrushes           7964/65536       15928/131072   (12.2%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158720/512000     634880/2048000  (31.0%) 
edges                92523/256000     370092/1024000  (36.1%) 
LDR worldlights        186/8192        16368/720896   ( 2.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1115/32768       11150/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20634/65536       41268/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     8916972/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1389700/16777216 ( 8.3%) 
entdata               [variable]      370969/393216   (94.3%) VERY FULL!
LDR ambient table    11908/65536       47632/262144   (18.2%) 
HDR ambient table    11908/65536       47632/262144   (18.2%) 
LDR leaf ambient     29683/65536      831124/1835008  (45.3%) 
HDR leaf ambient     11908/65536      333424/1835008  (18.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27240    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1750867/4194304  (41.7%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55085
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 8 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9795 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130019
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700  compressed from 1444000
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20675 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20649 patches before subdivision
20649 patches after subdivision
186 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2730100, max 1540
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(11401, 12802, 11723)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1144, 1382, 1426)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3977/8192        47724/98304    (48.5%) 
brushsides           39226/65536      313808/524288   (59.9%) 
planes               37250/65536      745000/1310720  (56.8%) 
vertexes             29698/65536      356376/786432   (45.3%) 
nodes                11540/65536      369280/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20675/65536     1157800/3670016  (31.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15118/65536      846608/3670016  (23.1%) 
leaves               11910/65536      381120/2097152  (18.2%) 
leaffaces            25020/65536       50040/131072   (38.2%) 
leafbrushes           7962/65536       15924/131072   (12.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158728/512000     634912/2048000  (31.0%) 
edges                92528/256000     370112/1024000  (36.1%) 
LDR worldlights        185/8192        16280/720896   ( 2.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1115/32768       11150/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20637/65536       41274/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     8811428/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1389700/16777216 ( 8.3%) 
entdata               [variable]      369875/393216   (94.1%) VERY FULL!
LDR ambient table    11910/65536       47640/262144   (18.2%) 
HDR ambient table    11910/65536       47640/262144   (18.2%) 
LDR leaf ambient     29692/65536      831376/1835008  (45.3%) 
HDR leaf ambient     11910/65536      333480/1835008  (18.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27240    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1751195/4194304  (41.8%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55089
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 7 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (1)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9795 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130019
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700  compressed from 1444000
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20675 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20649 patches before subdivision
20649 patches after subdivision
185 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
4
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2730100, max 1540
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(11464, 12852, 11767)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1148, 1385, 1428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0174 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3977/8192        47724/98304    (48.5%) 
brushsides           39226/65536      313808/524288   (59.9%) 
planes               37250/65536      745000/1310720  (56.8%) 
vertexes             29698/65536      356376/786432   (45.3%) 
nodes                11540/65536      369280/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20675/65536     1157800/3670016  (31.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15118/65536      846608/3670016  (23.1%) 
leaves               11910/65536      381120/2097152  (18.2%) 
leaffaces            25020/65536       50040/131072   (38.2%) 
leafbrushes           7962/65536       15924/131072   (12.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158728/512000     634912/2048000  (31.0%) 
edges                92528/256000     370112/1024000  (36.1%) 
LDR worldlights        184/8192        16192/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1115/32768       11150/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20637/65536       41274/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     8709348/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1389700/16777216 ( 8.3%) 
entdata               [variable]      369598/393216   (94.0%) VERY FULL!
LDR ambient table    11910/65536       47640/262144   (18.2%) 
HDR ambient table    11910/65536       47640/262144   (18.2%) 
LDR leaf ambient     29797/65536      834316/1835008  (45.5%) 
HDR leaf ambient     11910/65536      333480/1835008  (18.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27240    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1751195/4194304  (41.8%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55089
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 13 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9775 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7443 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 391451 visible clusters (9.64%)
Total clusters visible: 4061809
Average clusters visible: 1720
Building PAS...
Average clusters audible: 2355
visdatasize:1378169  compressed from 1397712
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20685 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20659 patches before subdivision
20659 patches after subdivision
85 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2726693, max 1539
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(4861, 5890, 7252)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(441, 563, 908)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(68, 98, 180)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(10, 16, 38)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(2, 3, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3963/8192        47556/98304    (48.4%) 
brushsides           39142/65536      313136/524288   (59.7%) 
planes               37174/65536      743480/1310720  (56.7%) 
vertexes             29700/65536      356400/786432   (45.3%) 
nodes                11520/65536      368640/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20685/65536     1158360/3670016  (31.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15108/65536      846048/3670016  (23.1%) 
leaves               11890/65536      380480/2097152  (18.1%) 
leaffaces            25007/65536       50014/131072   (38.2%) 
leafbrushes           7914/65536       15828/131072   (12.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158719/512000     634876/2048000  (31.0%) 
edges                92514/256000     370056/1024000  (36.1%) 
LDR worldlights         84/8192         7392/720896   ( 1.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1117/32768       11170/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20649/65536       41298/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     5213036/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1378169/16777216 ( 8.2%) 
entdata               [variable]      337861/393216   (85.9%) VERY FULL!
LDR ambient table    11890/65536       47560/262144   (18.1%) 
HDR ambient table    11890/65536       47560/262144   (18.1%) 
LDR leaf ambient     28454/65536      796712/1835008  (43.4%) 
HDR leaf ambient     11890/65536      332920/1835008  (18.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27262    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1751195/4194304  (41.8%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55100
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
45 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9775 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7443 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 391451 visible clusters (9.64%)
Total clusters visible: 4061809
Average clusters visible: 1720
Building PAS...
Average clusters audible: 2355
visdatasize:1378169  compressed from 1397712
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20685 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20659 patches before subdivision
20659 patches after subdivision
113 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2726693, max 1539
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(20583, 21054, 21388)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1360, 1427, 1700)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(149, 174, 251)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(17, 22, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(3, 4, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3963/8192        47556/98304    (48.4%) 
brushsides           39142/65536      313136/524288   (59.7%) 
planes               37174/65536      743480/1310720  (56.7%) 
vertexes             29700/65536      356400/786432   (45.3%) 
nodes                11520/65536      368640/2097152  (17.6%) 
texinfos              5139/12288      370008/884736   (41.8%) 
texdata                504/2048        16128/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20685/65536     1158360/3670016  (31.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15108/65536      846048/3670016  (23.1%) 
leaves               11890/65536      380480/2097152  (18.1%) 
leaffaces            25007/65536       50014/131072   (38.2%) 
leafbrushes           7914/65536       15828/131072   (12.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158719/512000     634876/2048000  (31.0%) 
edges                92514/256000     370056/1024000  (36.1%) 
LDR worldlights        112/8192         9856/720896   ( 1.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1117/32768       11170/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20649/65536       41298/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     5213036/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1378169/16777216 ( 8.2%) 
entdata               [variable]      346746/393216   (88.2%) VERY FULL!
LDR ambient table    11890/65536       47560/262144   (18.1%) 
HDR ambient table    11890/65536       47560/262144   (18.1%) 
LDR leaf ambient     29380/65536      822640/1835008  (44.8%) 
HDR leaf ambient     11890/65536      332920/1835008  (18.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27262    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1751195/4194304  (41.8%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55100
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
54 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9770 texinfos to 5138
Reduced 559 texdatas to 503 (27758 bytes to 26005)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2363 portalclusters
7445 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 391644 visible clusters (9.63%)
Total clusters visible: 4068126
Average clusters visible: 1721
Building PAS...
Average clusters audible: 2357
visdatasize:1377597  compressed from 1398896
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
20684 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20658 patches before subdivision
20658 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2725776, max 1539
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(55815, 57287, 57428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5405, 5575, 5803)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(794, 821, 857)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(119, 125, 137)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(24, 25, 27)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 5, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 369/1024        17712/49152    (36.0%) 
brushes               3961/8192        47532/98304    (48.4%) 
brushsides           39130/65536      313040/524288   (59.7%) 
planes               37160/65536      743200/1310720  (56.7%) 
vertexes             29699/65536      356388/786432   (45.3%) 
nodes                11522/65536      368704/2097152  (17.6%) 
texinfos              5138/12288      369936/884736   (41.8%) 
texdata                503/2048        16096/65536    (24.6%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                20684/65536     1158304/3670016  (31.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            15108/65536      846048/3670016  (23.1%) 
leaves               11892/65536      380544/2097152  (18.1%) 
leaffaces            25003/65536       50006/131072   (38.2%) 
leafbrushes           7910/65536       15820/131072   (12.1%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           158715/512000     634860/2048000  (31.0%) 
edges                92512/256000     370048/1024000  (36.1%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1117/32768       11170/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20649/65536       41298/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                26/512          9152/180224   ( 5.1%) 
LDR lightdata         [variable]     4827308/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1377597/16777216 ( 8.2%) 
entdata               [variable]      367634/393216   (93.5%) VERY FULL!
LDR ambient table    11892/65536       47568/262144   (18.1%) 
HDR ambient table    11892/65536       47568/262144   (18.1%) 
LDR leaf ambient     31256/65536      875168/1835008  (47.7%) 
HDR leaf ambient     11892/65536      332976/1835008  (18.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/27328    ( 0.0%) 
pakfile               [variable]     2227271/0        ( 0.0%) 
physics               [variable]     1751195/4194304  (41.8%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 55098
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 20 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1658616 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9467 texinfos to 4929
Reduced 559 texdatas to 501 (27859 bytes to 25998)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2364 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 393897 visible clusters (9.67%)
Total clusters visible: 4073710
Average clusters visible: 1723
Building PAS...
Average clusters audible: 2358
visdatasize:1377677  compressed from 1399488
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19770 faces
25 degenerate faces
7581026 square feet [1091667712.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19745 patches before subdivision
19745 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2665162, max 1535
transfer lists:  20.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(53782, 55430, 55735)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5253, 5457, 5713)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(781, 813, 852)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(119, 125, 138)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(24, 26, 28)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 5, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0162 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 311/1024        14928/49152    (30.4%) 
brushes               3765/8192        45180/98304    (46.0%) 
brushsides           37683/65536      301464/524288   (57.5%) 
planes               35976/65536      719520/1310720  (54.9%) 
vertexes             28171/65536      338052/786432   (43.0%) 
nodes                10679/65536      341728/2097152  (16.3%) 
texinfos              4929/12288      354888/884736   (40.1%) 
texdata                501/2048        16032/65536    (24.5%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19770/65536     1107120/3670016  (30.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14372/65536      804832/3670016  (21.9%) 
leaves               10991/65536      351712/2097152  (16.8%) 
leaffaces            24036/65536       48072/131072   (36.7%) 
leafbrushes           7543/65536       15086/131072   (11.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           151577/512000     606308/2048000  (29.6%) 
edges                88623/256000     354492/1024000  (34.6%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1113/32768       11130/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20643/65536       41286/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4804004/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1377677/16777216 ( 8.2%) 
entdata               [variable]      333844/393216   (84.9%) VERY FULL!
LDR ambient table    10991/65536       43964/262144   (16.8%) 
HDR ambient table    10991/65536       43964/262144   (16.8%) 
LDR leaf ambient     29078/65536      814184/1835008  (44.4%) 
HDR leaf ambient     10991/65536      307748/1835008  (16.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2228675/0        ( 0.0%) 
physics               [variable]     1658616/4194304  (39.5%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52836
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 20 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1428 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1621317 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5632.00, 4212.43, 170.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9036 texinfos to 4813
Reduced 548 texdatas to 490 (27315 bytes to 25422)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1428 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1621317 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5632.00, 4212.43, 170.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9036 texinfos to 4813
Reduced 548 texdatas to 490 (27315 bytes to 25422)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1630801 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5294.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5290.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5286.00, 4466.43, 516.00)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5282.00, 4466.43, 516.00)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9094 texinfos to 4842
Reduced 549 texdatas to 492 (27373 bytes to 25538)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1630801 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5294.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5290.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5286.00, 4466.43, 516.00)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5282.00, 4466.43, 516.00)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9094 texinfos to 4842
Reduced 549 texdatas to 492 (27373 bytes to 25538)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1630801 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5294.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5290.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5286.00, 4466.43, 516.00)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5282.00, 4466.43, 516.00)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9094 texinfos to 4842
Reduced 549 texdatas to 492 (27373 bytes to 25538)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1608891 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8930 texinfos to 4768
Reduced 546 texdatas to 488 (27255 bytes to 25362)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 256.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1608891 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8930 texinfos to 4768
Reduced 546 texdatas to 488 (27255 bytes to 25362)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 3584.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 4096.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4516.0 3072.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5092.0 3072.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5000.0 3072.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 352.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 1024.0 -344.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1595224 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8673 texinfos to 4702
Reduced 542 texdatas to 484 (27094 bytes to 25201)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users	om\desktop\map\rp_sst_bahamut_v5.prt



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 2048.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 2048.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 2048.0 256.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 1024.0 -3160.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1594854 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8614 texinfos to 4693
Reduced 542 texdatas to 484 (27088 bytes to 25195)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
6 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1649238 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9362 texinfos to 4890
Reduced 550 texdatas to 493 (27399 bytes to 25594)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315  compressed from 1440352
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19705 faces
25 degenerate faces
7580078 square feet [1091531264.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19680 patches before subdivision
19680 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2668219, max 1537
transfer lists:  20.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(197056, 10380, 1054)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19981, 1170, 118)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3090, 209, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(508, 37, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 304/1024        14592/49152    (29.7%) 
brushes               3749/8192        44988/98304    (45.8%) 
brushsides           37562/65536      300496/524288   (57.3%) 
planes               35910/65536      718200/1310720  (54.8%) 
vertexes             28099/65536      337188/786432   (42.9%) 
nodes                10605/65536      339360/2097152  (16.2%) 
texinfos              4890/12288      352080/884736   (39.8%) 
texdata                493/2048        15776/65536    (24.1%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19705/65536     1103480/3670016  (30.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14297/65536      800632/3670016  (21.8%) 
leaves               10910/65536      349120/2097152  (16.6%) 
leaffaces            23977/65536       47954/131072   (36.6%) 
leafbrushes           7527/65536       15054/131072   (11.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           151011/512000     604044/2048000  (29.5%) 
edges                88324/256000     353296/1024000  (34.5%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1114/32768       11140/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20607/65536       41214/131072   (31.4%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4795080/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1387315/16777216 ( 8.3%) 
entdata               [variable]      330391/393216   (84.0%) VERY FULL!
LDR ambient table    10910/65536       43640/262144   (16.6%) 
HDR ambient table    10910/65536       43640/262144   (16.6%) 
LDR leaf ambient     32306/65536      904568/1835008  (49.3%) 
HDR leaf ambient     10910/65536      305480/1835008  (16.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2225885/0        ( 0.0%) 
physics               [variable]     1649238/4194304  (39.3%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52696
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 18 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1649238 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9362 texinfos to 4890
Reduced 550 texdatas to 493 (27399 bytes to 25594)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315  compressed from 1440352
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19705 faces
25 degenerate faces
7580078 square feet [1091531264.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19680 patches before subdivision
19680 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2668219, max 1537
transfer lists:  20.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(197056, 10380, 1054)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19981, 1170, 118)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3090, 209, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(508, 37, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0213 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 304/1024        14592/49152    (29.7%) 
brushes               3749/8192        44988/98304    (45.8%) 
brushsides           37562/65536      300496/524288   (57.3%) 
planes               35910/65536      718200/1310720  (54.8%) 
vertexes             28099/65536      337188/786432   (42.9%) 
nodes                10605/65536      339360/2097152  (16.2%) 
texinfos              4890/12288      352080/884736   (39.8%) 
texdata                493/2048        15776/65536    (24.1%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19705/65536     1103480/3670016  (30.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14297/65536      800632/3670016  (21.8%) 
leaves               10910/65536      349120/2097152  (16.6%) 
leaffaces            23977/65536       47954/131072   (36.6%) 
leafbrushes           7527/65536       15054/131072   (11.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           151011/512000     604044/2048000  (29.5%) 
edges                88324/256000     353296/1024000  (34.5%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1114/32768       11140/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20607/65536       41214/131072   (31.4%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4795080/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1387315/16777216 ( 8.3%) 
entdata               [variable]      330391/393216   (84.0%) VERY FULL!
LDR ambient table    10910/65536       43640/262144   (16.6%) 
HDR ambient table    10910/65536       43640/262144   (16.6%) 
LDR leaf ambient     32306/65536      904568/1835008  (49.3%) 
HDR leaf ambient     10910/65536      305480/1835008  (16.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2225885/0        ( 0.0%) 
physics               [variable]     1649238/4194304  (39.3%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52696
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 25 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1651430 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9418 texinfos to 4914
Reduced 555 texdatas to 498 (27679 bytes to 25874)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315  compressed from 1440352
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19729 faces
25 degenerate faces
7580554 square feet [1091599872.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19704 patches before subdivision
19704 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2668641, max 1537
transfer lists:  20.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(197311, 10391, 1055)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(20018, 1172, 119)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3096, 210, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(509, 38, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 308/1024        14784/49152    (30.1%) 
brushes               3753/8192        45036/98304    (45.8%) 
brushsides           37586/65536      300688/524288   (57.4%) 
planes               35942/65536      718840/1310720  (54.8%) 
vertexes             28131/65536      337572/786432   (42.9%) 
nodes                10629/65536      340128/2097152  (16.2%) 
texinfos              4914/12288      353808/884736   (40.0%) 
texdata                498/2048        15936/65536    (24.3%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19729/65536     1104824/3670016  (30.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14321/65536      801976/3670016  (21.9%) 
leaves               10938/65536      350016/2097152  (16.7%) 
leaffaces            24001/65536       48002/131072   (36.6%) 
leafbrushes           7531/65536       15062/131072   (11.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           151203/512000     604812/2048000  (29.5%) 
edges                88420/256000     353680/1024000  (34.5%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1114/32768       11140/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20607/65536       41214/131072   (31.4%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4807176/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1387315/16777216 ( 8.3%) 
entdata               [variable]      332220/393216   (84.5%) VERY FULL!
LDR ambient table    10938/65536       43752/262144   (16.7%) 
HDR ambient table    10938/65536       43752/262144   (16.7%) 
LDR leaf ambient     32438/65536      908264/1835008  (49.5%) 
HDR leaf ambient     10938/65536      306264/1835008  (16.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2227640/0        ( 0.0%) 
physics               [variable]     1651430/4194304  (39.4%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52744
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 39 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1649334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9418 texinfos to 4914
Reduced 555 texdatas to 498 (27679 bytes to 25874)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2367 portalclusters
7451 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084489
Average clusters visible: 1725
Building PAS...
Average clusters audible: 2365
visdatasize:1382504  compressed from 1401264
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19727 faces
25 degenerate faces
7580549 square feet [1091599104.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19702 patches before subdivision
19702 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2666270, max 1537
transfer lists:  20.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(197303, 10389, 1054)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(20017, 1171, 119)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3096, 210, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(509, 38, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 308/1024        14784/49152    (30.1%) 
brushes               3747/8192        44964/98304    (45.7%) 
brushsides           37550/65536      300400/524288   (57.3%) 
planes               35922/65536      718440/1310720  (54.8%) 
vertexes             28119/65536      337428/786432   (42.9%) 
nodes                10619/65536      339808/2097152  (16.2%) 
texinfos              4914/12288      353808/884736   (40.0%) 
texdata                498/2048        15936/65536    (24.3%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19727/65536     1104712/3670016  (30.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14321/65536      801976/3670016  (21.9%) 
leaves               10928/65536      349696/2097152  (16.7%) 
leaffaces            24001/65536       48002/131072   (36.6%) 
leafbrushes           7515/65536       15030/131072   (11.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges           151199/512000     604796/2048000  (29.5%) 
edges                88418/256000     353672/1024000  (34.5%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1113/32768       11130/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20613/65536       41226/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4807176/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1382504/16777216 ( 8.2%) 
entdata               [variable]      331599/393216   (84.3%) VERY FULL!
LDR ambient table    10928/65536       43712/262144   (16.7%) 
HDR ambient table    10928/65536       43712/262144   (16.7%) 
LDR leaf ambient     32439/65536      908292/1835008  (49.5%) 
HDR leaf ambient     10928/65536      305984/1835008  (16.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2227640/0        ( 0.0%) 
physics               [variable]     1649334/4194304  (39.3%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52744
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 21 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1652622 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9502 texinfos to 4950
Reduced 556 texdatas to 500 (27732 bytes to 25979)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2367 portalclusters
7451 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084489
Average clusters visible: 1725
Building PAS...
Average clusters audible: 2365
visdatasize:1382504  compressed from 1401264
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19763 faces
25 degenerate faces
7581242 square feet [1091698944.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19738 patches before subdivision
19738 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2666951, max 1538
transfer lists:  20.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(197689, 10412, 1055)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(20071, 1174, 119)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3105, 210, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(511, 38, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 314/1024        15072/49152    (30.7%) 
brushes               3753/8192        45036/98304    (45.8%) 
brushsides           37586/65536      300688/524288   (57.4%) 
planes               35958/65536      719160/1310720  (54.9%) 
vertexes             28167/65536      338004/786432   (43.0%) 
nodes                10655/65536      340960/2097152  (16.3%) 
texinfos              4950/12288      356400/884736   (40.3%) 
texdata                500/2048        16000/65536    (24.4%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19763/65536     1106728/3670016  (30.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14357/65536      803992/3670016  (21.9%) 
leaves               10970/65536      351040/2097152  (16.7%) 
leaffaces            24037/65536       48074/131072   (36.7%) 
leafbrushes           7521/65536       15042/131072   (11.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges           151487/512000     605948/2048000  (29.6%) 
edges                88562/256000     354248/1024000  (34.6%) 
LDR worldlights        177/8192        15576/720896   ( 2.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1113/32768       11130/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20613/65536       41226/131072   (31.5%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4825256/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1382504/16777216 ( 8.2%) 
entdata               [variable]      333522/393216   (84.8%) VERY FULL!
LDR ambient table    10970/65536       43880/262144   (16.7%) 
HDR ambient table    10970/65536       43880/262144   (16.7%) 
LDR leaf ambient     32634/65536      913752/1835008  (49.8%) 
HDR leaf ambient     10970/65536      307160/1835008  (16.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2227982/0        ( 0.0%) 
physics               [variable]     1652622/4194304  (39.4%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52816
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 14 seconds elapsed



materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 3779: 

Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1654718 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9502 texinfos to 4950
Reduced 556 texdatas to 500 (27732 bytes to 25979)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed



4 threads
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users	om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315  compressed from 1440352
writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
19765 faces
25 degenerate faces
7581248 square feet [1091699712.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19740 patches before subdivision
19740 patches after subdivision
176 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2669322, max 1538
transfer lists:  20.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(197727, 10417, 1055)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(20073, 1174, 119)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3105, 210, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(511, 38, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0166 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 314/1024        15072/49152    (30.7%) 
brushes               3759/8192        45108/98304    (45.9%) 
brushsides           37622/65536      300976/524288   (57.4%) 
planes               35978/65536      719560/1310720  (54.9%) 
vertexes             28179/65536      338148/786432   (43.0%) 
nodes                10665/65536      341280/2097152  (16.3%) 
texinfos              4950/12288      356400/884736   (40.3%) 
texdata                500/2048        16000/65536    (24.4%) 
dispinfos              123/0           21648/0        ( 0.0%) 
disp_verts            3075/0           61500/0        ( 0.0%) 
disp_tris             3936/0            7872/0        ( 0.0%) 
disp_lmsamples      126988/0          126988/0        ( 0.0%) 
faces                19765/65536     1106840/3670016  (30.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14357/65536      803992/3670016  (21.9%) 
leaves               10980/65536      351360/2097152  (16.8%) 
leaffaces            24037/65536       48074/131072   (36.7%) 
leafbrushes           7537/65536       15074/131072   (11.5%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           151491/512000     605964/2048000  (29.6%) 
edges                88564/256000     354256/1024000  (34.6%) 
LDR worldlights        175/8192        15400/720896   ( 2.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           1114/32768       11140/327680   ( 3.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         20607/65536       41214/131072   (31.4%) 
cubemapsamples          23/1024          368/16384    ( 2.2%) 
overlays                16/512          5632/180224   ( 3.1%) 
LDR lightdata         [variable]     4677780/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     1387315/16777216 ( 8.3%) 
entdata               [variable]      333598/393216   (84.8%) VERY FULL!
LDR ambient table    10980/65536       43920/262144   (16.8%) 
HDR ambient table    10980/65536       43920/262144   (16.8%) 
LDR leaf ambient     32698/65536      915544/1835008  (49.9%) 
HDR leaf ambient     10980/65536      307440/1835008  (16.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25292    ( 0.0%) 
pakfile               [variable]     2227982/0        ( 0.0%) 
physics               [variable]     1654718/4194304  (39.5%) 
physics terrain       [variable]       31455/1048576  ( 3.0%) 

Level flags = 0

Total triangle count: 52816
Writing c:\users	om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 25 seconds elapsed


Thank you so much for helping.

                                                                      Georges

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)

WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)

WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)

WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)

WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)

WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
4
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)

WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)

WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)

WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)

WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)

WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)

WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)

WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)

WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)

You have too many named light entities with different names or with effects. Tone them down.

I dont have any named light or effect lights.
I tried to compile a other vmf.

It’s exactly the same. Maybe the compiler.

Man… I don’t know about your map, but my internet browser is dying after entering this thread. WTF, it lags entire firefox right now.

What Firegod said and plus the fact you have a leak with missing materials, so no wonder your lighting is messed up.
Article about fixing leak: https://developer.valvesoftware.com/wiki/Leak
What to do about the missing materials: Make sure they’re in the correct directory for Hammer to load.

Only things I can think of is light_environment ambience being red or the materials used are assuming appearance of another texture being named the same or has a self illuminance.

Even if it isn’t intentional, you can’t say it doesn’t look cool.