Hi there, i’m making a map for my server.
After some compilings to test, the all map became red and green.
I just just replaced a “Door_Rotating” by a “Func_Door”.
I dont understand what happend.
This is one part of the map :
This is my map, and the light config in Hammer :
This is my compiling log :
zz
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1458 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1761667 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9773 texinfos to 5127
Reduced 548 texdatas to 494 (27091 bytes to 25410)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7450 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397569 visible clusters (9.77%)
Total clusters visible: 4070253
Average clusters visible: 1723
Building PAS...
Average clusters audible: 2355
visdatasize:1377341 compressed from 1397712
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20754 faces
26 degenerate faces
15041015 square feet [2165906176.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20728 patches before subdivision
20728 patches after subdivision
206 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
4
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2761179, max 1543
transfer lists: 21.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11300, 12582, 11470)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1118, 1322, 1366)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(159, 192, 224)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(23, 29, 43)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 6, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 4013/8192 48156/98304 (49.0%)
brushsides 39477/65536 315816/524288 (60.2%)
planes 37322/65536 746440/1310720 (56.9%)
vertexes 29879/65536 358548/786432 (45.6%)
nodes 11522/65536 368704/2097152 (17.6%)
texinfos 5127/12288 369144/884736 (41.7%)
texdata 494/2048 15808/65536 (24.1%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20754/65536 1162224/3670016 (31.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15200/65536 851200/3670016 (23.2%)
leaves 11892/65536 380544/2097152 (18.1%)
leaffaces 25131/65536 50262/131072 (38.3%)
leafbrushes 8007/65536 16014/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 159487/512000 637948/2048000 (31.1%)
edges 93088/256000 372352/1024000 (36.4%)
LDR worldlights 205/8192 18040/720896 ( 2.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1131/32768 11310/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20934/65536 41868/131072 (31.9%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8748420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1377341/16777216 ( 8.2%)
entdata [variable] 377506/393216 (96.0%) VERY FULL!
LDR ambient table 11892/65536 47568/262144 (18.1%)
HDR ambient table 11892/65536 47568/262144 (18.1%)
LDR leaf ambient 29937/65536 838236/1835008 (45.7%)
HDR leaf ambient 11892/65536 332976/1835008 (18.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27246 ( 0.0%)
pakfile [variable] 2223269/0 ( 0.0%)
physics [variable] 1761667/4194304 (42.0%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55366
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 11 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
187 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11385, 12784, 11711)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 1381, 1426)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3980/8192 47760/98304 (48.6%)
brushsides 39244/65536 313952/524288 (59.9%)
planes 37272/65536 745440/1310720 (56.9%)
vertexes 29694/65536 356328/786432 (45.3%)
nodes 11538/65536 369216/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20673/65536 1157688/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11908/65536 381056/2097152 (18.2%)
leaffaces 25023/65536 50046/131072 (38.2%)
leafbrushes 7964/65536 15928/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158720/512000 634880/2048000 (31.0%)
edges 92523/256000 370092/1024000 (36.1%)
LDR worldlights 186/8192 16368/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20634/65536 41268/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 9032024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 370746/393216 (94.3%) VERY FULL!
LDR ambient table 11908/65536 47632/262144 (18.2%)
HDR ambient table 11908/65536 47632/262144 (18.2%)
LDR leaf ambient 29666/65536 830648/1835008 (45.3%)
HDR leaf ambient 11908/65536 333424/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1750867/4194304 (41.7%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55085
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 6 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
188 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11469, 12856, 11753)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1148, 1385, 1428)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3980/8192 47760/98304 (48.6%)
brushsides 39244/65536 313952/524288 (59.9%)
planes 37272/65536 745440/1310720 (56.9%)
vertexes 29694/65536 356328/786432 (45.3%)
nodes 11538/65536 369216/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20673/65536 1157688/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11908/65536 381056/2097152 (18.2%)
leaffaces 25023/65536 50046/131072 (38.2%)
leafbrushes 7964/65536 15928/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158720/512000 634880/2048000 (31.0%)
edges 92523/256000 370092/1024000 (36.1%)
LDR worldlights 187/8192 16456/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20634/65536 41268/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8916972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 371038/393216 (94.4%) VERY FULL!
LDR ambient table 11908/65536 47632/262144 (18.2%)
HDR ambient table 11908/65536 47632/262144 (18.2%)
LDR leaf ambient 29788/65536 834064/1835008 (45.5%)
HDR leaf ambient 11908/65536 333424/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1750867/4194304 (41.7%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55085
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 7 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
187 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11402, 12802, 11723)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1144, 1382, 1426)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3980/8192 47760/98304 (48.6%)
brushsides 39244/65536 313952/524288 (59.9%)
planes 37272/65536 745440/1310720 (56.9%)
vertexes 29694/65536 356328/786432 (45.3%)
nodes 11538/65536 369216/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20673/65536 1157688/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11908/65536 381056/2097152 (18.2%)
leaffaces 25023/65536 50046/131072 (38.2%)
leafbrushes 7964/65536 15928/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158720/512000 634880/2048000 (31.0%)
edges 92523/256000 370092/1024000 (36.1%)
LDR worldlights 186/8192 16368/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20634/65536 41268/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8916972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 370969/393216 (94.3%) VERY FULL!
LDR ambient table 11908/65536 47632/262144 (18.2%)
HDR ambient table 11908/65536 47632/262144 (18.2%)
LDR leaf ambient 29683/65536 831124/1835008 (45.3%)
HDR leaf ambient 11908/65536 333424/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1750867/4194304 (41.7%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55085
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 8 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9795 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130019
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20675 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20649 patches before subdivision
20649 patches after subdivision
186 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2730100, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11401, 12802, 11723)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1144, 1382, 1426)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3977/8192 47724/98304 (48.5%)
brushsides 39226/65536 313808/524288 (59.9%)
planes 37250/65536 745000/1310720 (56.8%)
vertexes 29698/65536 356376/786432 (45.3%)
nodes 11540/65536 369280/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20675/65536 1157800/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11910/65536 381120/2097152 (18.2%)
leaffaces 25020/65536 50040/131072 (38.2%)
leafbrushes 7962/65536 15924/131072 (12.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158728/512000 634912/2048000 (31.0%)
edges 92528/256000 370112/1024000 (36.1%)
LDR worldlights 185/8192 16280/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20637/65536 41274/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8811428/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 369875/393216 (94.1%) VERY FULL!
LDR ambient table 11910/65536 47640/262144 (18.2%)
HDR ambient table 11910/65536 47640/262144 (18.2%)
LDR leaf ambient 29692/65536 831376/1835008 (45.3%)
HDR leaf ambient 11910/65536 333480/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1751195/4194304 (41.8%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55089
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 7 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (1)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9795 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130019
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20675 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20649 patches before subdivision
20649 patches after subdivision
185 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
4
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2730100, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11464, 12852, 11767)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1148, 1385, 1428)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0174 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3977/8192 47724/98304 (48.5%)
brushsides 39226/65536 313808/524288 (59.9%)
planes 37250/65536 745000/1310720 (56.8%)
vertexes 29698/65536 356376/786432 (45.3%)
nodes 11540/65536 369280/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20675/65536 1157800/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11910/65536 381120/2097152 (18.2%)
leaffaces 25020/65536 50040/131072 (38.2%)
leafbrushes 7962/65536 15924/131072 (12.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158728/512000 634912/2048000 (31.0%)
edges 92528/256000 370112/1024000 (36.1%)
LDR worldlights 184/8192 16192/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20637/65536 41274/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8709348/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 369598/393216 (94.0%) VERY FULL!
LDR ambient table 11910/65536 47640/262144 (18.2%)
HDR ambient table 11910/65536 47640/262144 (18.2%)
LDR leaf ambient 29797/65536 834316/1835008 (45.5%)
HDR leaf ambient 11910/65536 333480/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1751195/4194304 (41.8%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55089
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 13 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9775 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7443 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 391451 visible clusters (9.64%)
Total clusters visible: 4061809
Average clusters visible: 1720
Building PAS...
Average clusters audible: 2355
visdatasize:1378169 compressed from 1397712
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20685 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20659 patches before subdivision
20659 patches after subdivision
85 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2726693, max 1539
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4861, 5890, 7252)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(441, 563, 908)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(68, 98, 180)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10, 16, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 3, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3963/8192 47556/98304 (48.4%)
brushsides 39142/65536 313136/524288 (59.7%)
planes 37174/65536 743480/1310720 (56.7%)
vertexes 29700/65536 356400/786432 (45.3%)
nodes 11520/65536 368640/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20685/65536 1158360/3670016 (31.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15108/65536 846048/3670016 (23.1%)
leaves 11890/65536 380480/2097152 (18.1%)
leaffaces 25007/65536 50014/131072 (38.2%)
leafbrushes 7914/65536 15828/131072 (12.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158719/512000 634876/2048000 (31.0%)
edges 92514/256000 370056/1024000 (36.1%)
LDR worldlights 84/8192 7392/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1117/32768 11170/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20649/65536 41298/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 5213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1378169/16777216 ( 8.2%)
entdata [variable] 337861/393216 (85.9%) VERY FULL!
LDR ambient table 11890/65536 47560/262144 (18.1%)
HDR ambient table 11890/65536 47560/262144 (18.1%)
LDR leaf ambient 28454/65536 796712/1835008 (43.4%)
HDR leaf ambient 11890/65536 332920/1835008 (18.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27262 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1751195/4194304 (41.8%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55100
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
45 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9775 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7443 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 391451 visible clusters (9.64%)
Total clusters visible: 4061809
Average clusters visible: 1720
Building PAS...
Average clusters audible: 2355
visdatasize:1378169 compressed from 1397712
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20685 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20659 patches before subdivision
20659 patches after subdivision
113 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2726693, max 1539
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(20583, 21054, 21388)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1360, 1427, 1700)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(149, 174, 251)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(17, 22, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3963/8192 47556/98304 (48.4%)
brushsides 39142/65536 313136/524288 (59.7%)
planes 37174/65536 743480/1310720 (56.7%)
vertexes 29700/65536 356400/786432 (45.3%)
nodes 11520/65536 368640/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20685/65536 1158360/3670016 (31.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15108/65536 846048/3670016 (23.1%)
leaves 11890/65536 380480/2097152 (18.1%)
leaffaces 25007/65536 50014/131072 (38.2%)
leafbrushes 7914/65536 15828/131072 (12.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158719/512000 634876/2048000 (31.0%)
edges 92514/256000 370056/1024000 (36.1%)
LDR worldlights 112/8192 9856/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1117/32768 11170/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20649/65536 41298/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 5213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1378169/16777216 ( 8.2%)
entdata [variable] 346746/393216 (88.2%) VERY FULL!
LDR ambient table 11890/65536 47560/262144 (18.1%)
HDR ambient table 11890/65536 47560/262144 (18.1%)
LDR leaf ambient 29380/65536 822640/1835008 (44.8%)
HDR leaf ambient 11890/65536 332920/1835008 (18.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27262 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1751195/4194304 (41.8%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55100
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
54 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1751195 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9770 texinfos to 5138
Reduced 559 texdatas to 503 (27758 bytes to 26005)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2363 portalclusters
7445 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 391644 visible clusters (9.63%)
Total clusters visible: 4068126
Average clusters visible: 1721
Building PAS...
Average clusters audible: 2357
visdatasize:1377597 compressed from 1398896
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
20684 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20658 patches before subdivision
20658 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2725776, max 1539
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(55815, 57287, 57428)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5405, 5575, 5803)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(794, 821, 857)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(119, 125, 137)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 25, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 5, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3961/8192 47532/98304 (48.4%)
brushsides 39130/65536 313040/524288 (59.7%)
planes 37160/65536 743200/1310720 (56.7%)
vertexes 29699/65536 356388/786432 (45.3%)
nodes 11522/65536 368704/2097152 (17.6%)
texinfos 5138/12288 369936/884736 (41.8%)
texdata 503/2048 16096/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20684/65536 1158304/3670016 (31.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15108/65536 846048/3670016 (23.1%)
leaves 11892/65536 380544/2097152 (18.1%)
leaffaces 25003/65536 50006/131072 (38.2%)
leafbrushes 7910/65536 15820/131072 (12.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158715/512000 634860/2048000 (31.0%)
edges 92512/256000 370048/1024000 (36.1%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1117/32768 11170/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20649/65536 41298/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 4827308/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1377597/16777216 ( 8.2%)
entdata [variable] 367634/393216 (93.5%) VERY FULL!
LDR ambient table 11892/65536 47568/262144 (18.1%)
HDR ambient table 11892/65536 47568/262144 (18.1%)
LDR leaf ambient 31256/65536 875168/1835008 (47.7%)
HDR leaf ambient 11892/65536 332976/1835008 (18.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27328 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1751195/4194304 (41.8%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55098
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 20 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1658616 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9467 texinfos to 4929
Reduced 559 texdatas to 501 (27859 bytes to 25998)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2364 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 393897 visible clusters (9.67%)
Total clusters visible: 4073710
Average clusters visible: 1723
Building PAS...
Average clusters audible: 2358
visdatasize:1377677 compressed from 1399488
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19770 faces
25 degenerate faces
7581026 square feet [1091667712.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19745 patches before subdivision
19745 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2665162, max 1535
transfer lists: 20.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(53782, 55430, 55735)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5253, 5457, 5713)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(781, 813, 852)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(119, 125, 138)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 26, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 5, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0162 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 311/1024 14928/49152 (30.4%)
brushes 3765/8192 45180/98304 (46.0%)
brushsides 37683/65536 301464/524288 (57.5%)
planes 35976/65536 719520/1310720 (54.9%)
vertexes 28171/65536 338052/786432 (43.0%)
nodes 10679/65536 341728/2097152 (16.3%)
texinfos 4929/12288 354888/884736 (40.1%)
texdata 501/2048 16032/65536 (24.5%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19770/65536 1107120/3670016 (30.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14372/65536 804832/3670016 (21.9%)
leaves 10991/65536 351712/2097152 (16.8%)
leaffaces 24036/65536 48072/131072 (36.7%)
leafbrushes 7543/65536 15086/131072 (11.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 151577/512000 606308/2048000 (29.6%)
edges 88623/256000 354492/1024000 (34.6%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1113/32768 11130/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20643/65536 41286/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4804004/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1377677/16777216 ( 8.2%)
entdata [variable] 333844/393216 (84.9%) VERY FULL!
LDR ambient table 10991/65536 43964/262144 (16.8%)
HDR ambient table 10991/65536 43964/262144 (16.8%)
LDR leaf ambient 29078/65536 814184/1835008 (44.4%)
HDR leaf ambient 10991/65536 307748/1835008 (16.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2228675/0 ( 0.0%)
physics [variable] 1658616/4194304 (39.5%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52836
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 20 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1428 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1621317 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5632.00, 4212.43, 170.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9036 texinfos to 4813
Reduced 548 texdatas to 490 (27315 bytes to 25422)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1428 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1621317 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5632.00, 4212.43, 170.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9036 texinfos to 4813
Reduced 548 texdatas to 490 (27315 bytes to 25422)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1630801 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5294.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5290.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5286.00, 4466.43, 516.00)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5282.00, 4466.43, 516.00)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9094 texinfos to 4842
Reduced 549 texdatas to 492 (27373 bytes to 25538)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1630801 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5294.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5290.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5286.00, 4466.43, 516.00)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5282.00, 4466.43, 516.00)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9094 texinfos to 4842
Reduced 549 texdatas to 492 (27373 bytes to 25538)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4110.2 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1630801 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5294.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5290.96, 4465.74, 515.87)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5286.00, 4466.43, 516.00)
Static prop models/props_lab/pipesystem02e.mdl outside the map (5282.00, 4466.43, 516.00)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9094 texinfos to 4842
Reduced 549 texdatas to 492 (27373 bytes to 25538)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1608891 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8930 texinfos to 4768
Reduced 546 texdatas to 488 (27255 bytes to 25362)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 4608.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 2560.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 256.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1608891 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (5295.98, 4003.56, 153.24)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8930 texinfos to 4768
Reduced 546 texdatas to 488 (27255 bytes to 25362)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 3584.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 4096.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4516.0 3072.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5092.0 3072.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5000.0 3072.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2560.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 1024.0 -344.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1595224 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8673 texinfos to 4702
Reduced 542 texdatas to 484 (27094 bytes to 25201)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
LoadPortals: couldn't read c:\users om\desktop\map\rp_sst_bahamut_v5.prt
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sprite (-382.57 -463.02 1123.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 1536.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 2048.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 2048.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 -512.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 2048.0 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 1024.0 -3160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1420 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1594854 bytes)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, 191.74, 899.65)
Static prop models/props_pipes/PipeSet08d_512_001a.mdl outside the map (2447.97, -191.74, 899.65)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8614 texinfos to 4693
Reduced 542 texdatas to 484 (27088 bytes to 25195)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
6 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1649238 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9362 texinfos to 4890
Reduced 550 texdatas to 493 (27399 bytes to 25594)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315 compressed from 1440352
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19705 faces
25 degenerate faces
7580078 square feet [1091531264.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19680 patches before subdivision
19680 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2668219, max 1537
transfer lists: 20.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(197056, 10380, 1054)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19981, 1170, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3090, 209, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(508, 37, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 304/1024 14592/49152 (29.7%)
brushes 3749/8192 44988/98304 (45.8%)
brushsides 37562/65536 300496/524288 (57.3%)
planes 35910/65536 718200/1310720 (54.8%)
vertexes 28099/65536 337188/786432 (42.9%)
nodes 10605/65536 339360/2097152 (16.2%)
texinfos 4890/12288 352080/884736 (39.8%)
texdata 493/2048 15776/65536 (24.1%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19705/65536 1103480/3670016 (30.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14297/65536 800632/3670016 (21.8%)
leaves 10910/65536 349120/2097152 (16.6%)
leaffaces 23977/65536 47954/131072 (36.6%)
leafbrushes 7527/65536 15054/131072 (11.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 151011/512000 604044/2048000 (29.5%)
edges 88324/256000 353296/1024000 (34.5%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1114/32768 11140/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20607/65536 41214/131072 (31.4%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4795080/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1387315/16777216 ( 8.3%)
entdata [variable] 330391/393216 (84.0%) VERY FULL!
LDR ambient table 10910/65536 43640/262144 (16.6%)
HDR ambient table 10910/65536 43640/262144 (16.6%)
LDR leaf ambient 32306/65536 904568/1835008 (49.3%)
HDR leaf ambient 10910/65536 305480/1835008 (16.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2225885/0 ( 0.0%)
physics [variable] 1649238/4194304 (39.3%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52696
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 18 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1649238 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9362 texinfos to 4890
Reduced 550 texdatas to 493 (27399 bytes to 25594)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315 compressed from 1440352
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19705 faces
25 degenerate faces
7580078 square feet [1091531264.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19680 patches before subdivision
19680 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2668219, max 1537
transfer lists: 20.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(197056, 10380, 1054)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19981, 1170, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3090, 209, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(508, 37, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0213 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 304/1024 14592/49152 (29.7%)
brushes 3749/8192 44988/98304 (45.8%)
brushsides 37562/65536 300496/524288 (57.3%)
planes 35910/65536 718200/1310720 (54.8%)
vertexes 28099/65536 337188/786432 (42.9%)
nodes 10605/65536 339360/2097152 (16.2%)
texinfos 4890/12288 352080/884736 (39.8%)
texdata 493/2048 15776/65536 (24.1%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19705/65536 1103480/3670016 (30.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14297/65536 800632/3670016 (21.8%)
leaves 10910/65536 349120/2097152 (16.6%)
leaffaces 23977/65536 47954/131072 (36.6%)
leafbrushes 7527/65536 15054/131072 (11.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 151011/512000 604044/2048000 (29.5%)
edges 88324/256000 353296/1024000 (34.5%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1114/32768 11140/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20607/65536 41214/131072 (31.4%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4795080/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1387315/16777216 ( 8.3%)
entdata [variable] 330391/393216 (84.0%) VERY FULL!
LDR ambient table 10910/65536 43640/262144 (16.6%)
HDR ambient table 10910/65536 43640/262144 (16.6%)
LDR leaf ambient 32306/65536 904568/1835008 (49.3%)
HDR leaf ambient 10910/65536 305480/1835008 (16.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2225885/0 ( 0.0%)
physics [variable] 1649238/4194304 (39.3%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52696
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 25 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1651430 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9418 texinfos to 4914
Reduced 555 texdatas to 498 (27679 bytes to 25874)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
7 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315 compressed from 1440352
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19729 faces
25 degenerate faces
7580554 square feet [1091599872.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19704 patches before subdivision
19704 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2668641, max 1537
transfer lists: 20.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(197311, 10391, 1055)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20018, 1172, 119)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3096, 210, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(509, 38, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 308/1024 14784/49152 (30.1%)
brushes 3753/8192 45036/98304 (45.8%)
brushsides 37586/65536 300688/524288 (57.4%)
planes 35942/65536 718840/1310720 (54.8%)
vertexes 28131/65536 337572/786432 (42.9%)
nodes 10629/65536 340128/2097152 (16.2%)
texinfos 4914/12288 353808/884736 (40.0%)
texdata 498/2048 15936/65536 (24.3%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19729/65536 1104824/3670016 (30.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14321/65536 801976/3670016 (21.9%)
leaves 10938/65536 350016/2097152 (16.7%)
leaffaces 24001/65536 48002/131072 (36.6%)
leafbrushes 7531/65536 15062/131072 (11.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 151203/512000 604812/2048000 (29.5%)
edges 88420/256000 353680/1024000 (34.5%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1114/32768 11140/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20607/65536 41214/131072 (31.4%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4807176/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1387315/16777216 ( 8.3%)
entdata [variable] 332220/393216 (84.5%) VERY FULL!
LDR ambient table 10938/65536 43752/262144 (16.7%)
HDR ambient table 10938/65536 43752/262144 (16.7%)
LDR leaf ambient 32438/65536 908264/1835008 (49.5%)
HDR leaf ambient 10938/65536 306264/1835008 (16.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2227640/0 ( 0.0%)
physics [variable] 1651430/4194304 (39.4%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52744
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 39 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1649334 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9418 texinfos to 4914
Reduced 555 texdatas to 498 (27679 bytes to 25874)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2367 portalclusters
7451 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084489
Average clusters visible: 1725
Building PAS...
Average clusters audible: 2365
visdatasize:1382504 compressed from 1401264
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19727 faces
25 degenerate faces
7580549 square feet [1091599104.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19702 patches before subdivision
19702 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2666270, max 1537
transfer lists: 20.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(197303, 10389, 1054)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20017, 1171, 119)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3096, 210, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(509, 38, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(102, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 308/1024 14784/49152 (30.1%)
brushes 3747/8192 44964/98304 (45.7%)
brushsides 37550/65536 300400/524288 (57.3%)
planes 35922/65536 718440/1310720 (54.8%)
vertexes 28119/65536 337428/786432 (42.9%)
nodes 10619/65536 339808/2097152 (16.2%)
texinfos 4914/12288 353808/884736 (40.0%)
texdata 498/2048 15936/65536 (24.3%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19727/65536 1104712/3670016 (30.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14321/65536 801976/3670016 (21.9%)
leaves 10928/65536 349696/2097152 (16.7%)
leaffaces 24001/65536 48002/131072 (36.6%)
leafbrushes 7515/65536 15030/131072 (11.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 151199/512000 604796/2048000 (29.5%)
edges 88418/256000 353672/1024000 (34.5%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1113/32768 11130/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20613/65536 41226/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4807176/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1382504/16777216 ( 8.2%)
entdata [variable] 331599/393216 (84.3%) VERY FULL!
LDR ambient table 10928/65536 43712/262144 (16.7%)
HDR ambient table 10928/65536 43712/262144 (16.7%)
LDR leaf ambient 32439/65536 908292/1835008 (49.5%)
HDR leaf ambient 10928/65536 305984/1835008 (16.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2227640/0 ( 0.0%)
physics [variable] 1649334/4194304 (39.3%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52744
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 21 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1652622 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9502 texinfos to 4950
Reduced 556 texdatas to 500 (27732 bytes to 25979)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2367 portalclusters
7451 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084489
Average clusters visible: 1725
Building PAS...
Average clusters audible: 2365
visdatasize:1382504 compressed from 1401264
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19763 faces
25 degenerate faces
7581242 square feet [1091698944.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19738 patches before subdivision
19738 patches after subdivision
178 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2666951, max 1538
transfer lists: 20.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(197689, 10412, 1055)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20071, 1174, 119)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3105, 210, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(511, 38, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(103, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 314/1024 15072/49152 (30.7%)
brushes 3753/8192 45036/98304 (45.8%)
brushsides 37586/65536 300688/524288 (57.4%)
planes 35958/65536 719160/1310720 (54.9%)
vertexes 28167/65536 338004/786432 (43.0%)
nodes 10655/65536 340960/2097152 (16.3%)
texinfos 4950/12288 356400/884736 (40.3%)
texdata 500/2048 16000/65536 (24.4%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19763/65536 1106728/3670016 (30.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14357/65536 803992/3670016 (21.9%)
leaves 10970/65536 351040/2097152 (16.7%)
leaffaces 24037/65536 48074/131072 (36.7%)
leafbrushes 7521/65536 15042/131072 (11.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 151487/512000 605948/2048000 (29.6%)
edges 88562/256000 354248/1024000 (34.6%)
LDR worldlights 177/8192 15576/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1113/32768 11130/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20613/65536 41226/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4825256/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1382504/16777216 ( 8.2%)
entdata [variable] 333522/393216 (84.8%) VERY FULL!
LDR ambient table 10970/65536 43880/262144 (16.7%)
HDR ambient table 10970/65536 43880/262144 (16.7%)
LDR leaf ambient 32634/65536 913752/1835008 (49.8%)
HDR leaf ambient 10970/65536 307160/1835008 (16.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2227982/0 ( 0.0%)
physics [variable] 1652622/4194304 (39.4%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52816
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 14 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1654718 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9502 texinfos to 4950
Reduced 556 texdatas to 500 (27732 bytes to 25979)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users om\desktop\map\rp_sst_bahamut_v5.prt
2369 portalclusters
7452 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 395859 visible clusters (9.69%)
Total clusters visible: 4084493
Average clusters visible: 1724
Building PAS...
Average clusters audible: 2363
visdatasize:1387315 compressed from 1440352
writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
19765 faces
25 degenerate faces
7581248 square feet [1091699712.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
19740 patches before subdivision
19740 patches after subdivision
176 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2669322, max 1538
transfer lists: 20.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(197727, 10417, 1055)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20073, 1174, 119)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3105, 210, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(511, 38, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(103, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(21, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0166 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 314/1024 15072/49152 (30.7%)
brushes 3759/8192 45108/98304 (45.9%)
brushsides 37622/65536 300976/524288 (57.4%)
planes 35978/65536 719560/1310720 (54.9%)
vertexes 28179/65536 338148/786432 (43.0%)
nodes 10665/65536 341280/2097152 (16.3%)
texinfos 4950/12288 356400/884736 (40.3%)
texdata 500/2048 16000/65536 (24.4%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 19765/65536 1106840/3670016 (30.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14357/65536 803992/3670016 (21.9%)
leaves 10980/65536 351360/2097152 (16.8%)
leaffaces 24037/65536 48074/131072 (36.7%)
leafbrushes 7537/65536 15074/131072 (11.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 151491/512000 605964/2048000 (29.6%)
edges 88564/256000 354256/1024000 (34.6%)
LDR worldlights 175/8192 15400/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1114/32768 11140/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20607/65536 41214/131072 (31.4%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 4677780/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1387315/16777216 ( 8.3%)
entdata [variable] 333598/393216 (84.8%) VERY FULL!
LDR ambient table 10980/65536 43920/262144 (16.8%)
HDR ambient table 10980/65536 43920/262144 (16.8%)
LDR leaf ambient 32698/65536 915544/1835008 (49.9%)
HDR leaf ambient 10980/65536 307440/1835008 (16.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/25292 ( 0.0%)
pakfile [variable] 2227982/0 ( 0.0%)
physics [variable] 1654718/4194304 (39.5%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 52816
Writing c:\users om\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 25 seconds elapsed
Thank you so much for helping.
Georges