My map crashes while trying to run it.

When I compile my map then there are no errors but when I load it in ep2 then it crashes game.
I dunno what causes it but I made some random map later with just box and it works correctly.
Also I tried to remove everything from map and leave skybox only but it was crashing too.
Tried to save it to another vmf too but same.

That’s weird. Would you post your compile log here?

** I posted new compile log**




** Executing...
** Command: "c:\program files\steam\steamapps\darmonius\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2" "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2\materials
Loading C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.vmf
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-928, -668, 290)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 14 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.prt...Building visibility clusters...
done (0)
material "skybox/mpa121rt" not found.
Can't load skybox file skybox/mpa121 to build the default cubemap!
Can't load skybox file skybox/mpa121 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49495 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 500 texinfos to 206
Reduced 54 texdatas to 38 (2189 bytes to 1566)
Writing C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\darmonius\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2" "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp
reading c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.prt
 196 portalclusters
 475 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (23)
Optimized: 35 visible clusters (0.00%)
Total clusters visible: 22509
Average clusters visible: 114
Building PAS...
Average clusters audible: 179
visdatasize:11162  compressed from 12544
writing c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp
23 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\darmonius\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2" "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp
Setting up ray-trace acceleration structure... Done (0.87 seconds)
715 faces
2101273 square feet [302583424.00 square inches]
46 Displacements
533239 Square Feet [76786544.00 Square Inches]
715 patches before subdivision
11531 patches after subdivision
8 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 241084, max 217
transfer lists:   1.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(45661, 48967, 30477)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(7081, 7346, 3519)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(1623, 1659, 704)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(395, 395, 150)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(101, 100, 36)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(26, 26, 9)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(7, 7, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(2, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 1 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                144/8192         1728/98304    ( 1.8%) 
brushsides             946/65536        7568/524288   ( 1.4%) 
planes                 476/65536        9520/1310720  ( 0.7%) 
vertexes               983/65536       11796/786432   ( 1.5%) 
nodes                  484/65536       15488/2097152  ( 0.7%) 
texinfos               206/12288       14832/884736   ( 1.7%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos               46/0            8096/0        ( 0.0%) 
disp_verts            3726/0           74520/0        ( 0.0%) 
disp_tris             5888/0           11776/0        ( 0.0%) 
disp_lmsamples      393088/0          393088/0        ( 0.0%) 
faces                  715/65536       40040/3670016  ( 1.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              416/65536       23296/3670016  ( 0.6%) 
leaves                 487/65536       15584/2097152  ( 0.7%) 
leaffaces              747/65536        1494/131072   ( 1.1%) 
leafbrushes            347/65536         694/131072   ( 0.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4934/512000      19736/2048000  ( 1.0%) 
edges                 2959/256000      11836/1024000  ( 1.2%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             52/32768         520/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           963/65536        1926/131072   ( 1.5%) 
cubemapsamples           8/1024          128/16384    ( 0.8%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      491300/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11162/16777216 ( 0.1%) 
entdata               [variable]       17130/393216 begin_of_the_skype_highlighting**************17130/393216******end_of_the_skype_highlighting   ( 4.4%) 
LDR ambient table      487/65536        1948/262144   ( 0.7%) 
HDR ambient table      487/65536        1948/262144   ( 0.7%) 
LDR leaf ambient      1960/65536       54880/1835008  ( 3.0%) 
HDR leaf ambient       487/65536       13636/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3358     ( 0.0%) 
pakfile               [variable]       11620/0        ( 0.0%) 
physics               [variable]       49495/4194304  ( 1.2%) 
physics terrain       [variable]       23958/1048576  ( 2.3%) 

Level flags = 0

Total triangle count: 1840
Writing c:\program files\steam\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp
20 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\STEAM\steamapps\darmonius\sourcesdk_content\hl2\mapsrc\RP_Village_Of_Treno.bsp" "c:\program files\steam\steamapps\darmonius\half-life 2 episode two\ep2\maps\RP_Village_Of_Treno.bsp"




:raise:

env_cubemap pointing at deleted brushside near (-928, -668, 290)

And

dispinfos 46/0 8096/0 ( 0.0%)
disp_verts 3726/0 74520/0 ( 0.0%)
disp_tris 5888/0 11776/0 ( 0.0%)
disp_lmsamples 393088/0 393088/0 ( 0.0%)

Those look very odd

Was working before. I dunno why it won’t atm.

My point being you cannot have 46 out of 0 available.

Ye, ye, I get it, but still I dunno why it changed, it’s like it got deleted but is visible in hammer. Hmmm…