My map does possibly the shortest compile ever.

I’m using the hammer from the common\counter-strike source\bin folder, and when I compile, it says its finished in less than a second, which obviously isn’t right to begin with, but when it’s done no file is copied anyway.



** Executing...
** Command: "B:\Valve\SteamApps\common\counter-strike source\bin\vbsp.exe"
** Parameters: -game "B:\Valve\SteamApps\common\counter-strike source\cstrike" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: B:\Valve\SteamApps\common\counter-strike source\cstrike\materials
Loading B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in b:\valve\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/arena_symmetric_v3_d/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "B:\Valve\SteamApps\common\counter-strike source\bin\vvis.exe"
** Parameters: -game "B:\Valve\SteamApps\common\counter-strike source\cstrike" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d"

Valve Software - vvis.exe (Aug 27 2013)
4 threads
reading b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp
Error opening b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp

** Executing...
** Command: "B:\Valve\SteamApps\common\counter-strike source\bin\vrad.exe"
** Parameters:  -game "B:\Valve\SteamApps\common\counter-strike source\cstrike" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d"

Valve Software - vrad.exe SSE (Sep 16 2013)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp
Error opening b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp

** Executing...
** Command: Copy File
** Parameters: "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp"


[editline]2nd December 2013[/editline]

So apparently my gameinfo.txt is corrupted. I’m going to delete it and verify my game cache.

[editline]2nd December 2013[/editline]

New compile:



** Executing...
** Command: "B:\Valve\SteamApps\common\counter-strike source\bin\vbsp.exe"
** Parameters: -game "B:\Valve\SteamApps\common\counter-strike source\cstrike" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: B:\Valve\SteamApps\common\counter-strike source\cstrike\materials
Loading B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in b:\valve\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/arena_symmetric_v3_d/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "B:\Valve\SteamApps\common\counter-strike source\bin\vvis.exe"
** Parameters: -game "B:\Valve\SteamApps\common\counter-strike source\cstrike" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d"

Valve Software - vvis.exe (Aug 27 2013)
4 threads
reading b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp
Error opening b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp

** Executing...
** Command: "B:\Valve\SteamApps\common\counter-strike source\bin\vrad.exe"
** Parameters:  -game "B:\Valve\SteamApps\common\counter-strike source\cstrike" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d"

Valve Software - vrad.exe SSE (Sep 16 2013)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp
Error opening b:\valve\steamapps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp

** Executing...
** Command: Copy File
** Parameters: "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp" "B:\Valve\SteamApps\common\counter-strike source\cstrike\maps\arena_symmetric_v3_d.bsp"


looks the exact same, so it’s not the Gameinfo file. I can’t load a pointfile so I’m assuming there isn’t a leak.

“Find Visible Detail Sides…Bad detail brush side”

how do I hide visgroups? I can’t figure it out.

[editline]2nd December 2013[/editline]

nevermind, turns out it was one of my clip brushes was messed up. remade it and it’s fine now.