Well I’m trying to make a map that looks a lot like black mesa, but it’s too blocky, It’s before the incident, so don’t suggest displacements.
Also I’m not talking about using the cylinders,I mean making the corners turn into round ,smooth areas
that’s an example :fuckyou: I already know about clipping but it can’t be that,since even clipping is blocky. :sad:
EDIT: So Basically I want to know how to make a more round map, less blocky