My map isn't compiling.

Recently I have been working on a small map for Garry’s Mod 10 and I’ve gone through several versions and compiled a previous version a few minutes ago. All I’ve done since then is moved the pieces of the level to the middle of the grid and then rotated it. After that I made a couple of changes for the directions of a conveyor belt and grouping a door. Anyway it keeps saying “no visible sides for brush _____” and then it says something about a leak (that I can’t find) after which it ends without compiling.

Post the entire compile log please and screenshots.
We cannot help you without this info.

if theres a leak go to map\view point file, and there should be a red line, this red line will take to the problem in your map…i had to do this like 20 times because my water leaked…should work the same for you.

Basically all my map is is a testing area for things I need to work on or test.
** Executing…
** Command: “c:\program files\steam\steamapps\vanusk\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\vanusk\half-life 2 episode two\ep2” “C:\Program Files\Steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3”

Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\vanusk\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3.vmf
material “rpmap/omgcinema” not found.
Material not found!: RPMAP/OMGCINEMA
material “rpmap/burgerposter2” not found.
Material not found!: RPMAP/BURGERPOSTER2
material “rpmap/burgerposter” not found.
Material not found!: RPMAP/BURGERPOSTER
material “rpmap/molotov” not found.
Material not found!: RPMAP/MOLOTOV
Brush 48029: bounds out of range
Brush 48029: no visible sides on brush
Brush 47787: bounds out of range
Brush 47787: no visible sides on brush
Brush 47543: bounds out of range
Brush 47543: no visible sides on brush
Brush 47553: bounds out of range
Brush 47553: no visible sides on brush
Brush 47556: bounds out of range
Brush 47556: no visible sides on brush
material “rpmap/pistol” not found.
Material not found!: RPMAP/PISTOL
Brush 231: bounds out of range
Brush 231: no visible sides on brush
Brush 234: bounds out of range
Brush 234: no visible sides on brush
Brush 235: bounds out of range
Brush 235: no visible sides on brush
Brush 236: bounds out of range
Brush 236: no visible sides on brush
Brush 237: bounds out of range
Brush 237: no visible sides on brush
Brush 238: bounds out of range
Brush 238: no visible sides on brush
Brush 239: bounds out of range
Brush 239: no visible sides on brush
Brush 240: bounds out of range
Brush 240: no visible sides on brush
Brush 243: bounds out of range
Brush 243: no visible sides on brush
Brush 244: bounds out of range
Brush 244: no visible sides on brush
Brush 245: bounds out of range
Brush 245: no visible sides on brush
Brush 246: bounds out of range
Brush 246: no visible sides on brush
Brush 247: bounds out of range
Brush 247: no visible sides on brush
Brush 248: bounds out of range
Brush 248: no visible sides on brush
Brush 249: bounds out of range
Brush 249: no visible sides on brush
material “gamestop/xboxcaseside” not found.
Material not found!: GAMESTOP/XBOXCASESIDE
material “gamestop/ampedfront” not found.
Material not found!: GAMESTOP/AMPEDFRONT
material “gamestop/ampedback” not found.
Material not found!: GAMESTOP/AMPEDBACK
Brush 34749: bounds out of range
Brush 34749: no visible sides on brush
Brush 582: bounds out of range
Brush 582: no visible sides on brush
Brush 3579: bounds out of range
Brush 3579: no visible sides on brush
Brush 2178: bounds out of range
Brush 2178: no visible sides on brush
Brush 2179: bounds out of range
Brush 2179: no visible sides on brush
Brush 2180: bounds out of range
Brush 2180: no visible sides on brush
Brush 2181: bounds out of range
Brush 2181: no visible sides on brush
Brush 2182: bounds out of range
Brush 2182: no visible sides on brush
Brush 2185: bounds out of range
Brush 2185: no visible sides on brush
Brush 2186: bounds out of range
Brush 2186: no visible sides on brush
Brush 2187: bounds out of range
Brush 2187: no visible sides on brush
Brush 2188: bounds out of range
Brush 2188: no visible sides on brush
Brush 2189: bounds out of range
Brush 2189: no visible sides on brush
Brush 3604: bounds out of range
Brush 3604: no visible sides on brush
material “rpmap/actionloop” not found.
Material not found!: RPMAP/ACTIONLOOP
material “rpmap/obey” not found.
Material not found!: RPMAP/OBEY
material “rpmap/adreel” not found.
Material not found!: RPMAP/ADREEL
material “rpmap/cybermuffin” not found.
Material not found!: RPMAP/CYBERMUFFIN
material “rpmap/mrfluffs” not found.
Material not found!: RPMAP/MRFLUFFS
material “rpmap/blobposter” not found.
Material not found!: RPMAP/BLOBPOSTER
material “rpmap/kittyrevenge” not found.
Material not found!: RPMAP/KITTYREVENGE
Patching WVT material: maps/gm_testinghall_v3/nature/blendgrassdirt01_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****
Entity trigger_multiple (5816.50 11080.00 371.33) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (512.0 7168.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (1024.0 6656.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (1024.0 5632.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (1024.0 4608.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-512.0 7168.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1536.0 7168.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-2560.0 7168.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (1024.0 3584.0 1008.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors… ***
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 212 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
bmodel 1 has no head node (class ‘func_button’, targetname ‘battvendbutton’)

** Executing…
** Command: “c:\program files\steam\steamapps\vanusk\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\vanusk\half-life 2 episode two\ep2” “C:\Program Files\Steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3”

Valve Software - vvis.exe (Mar 11 2008)
1 threads
reading c:\program files\steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3.bsp
Error opening c:\program files\steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3.bsp

** Executing…
** Command: “c:\program files\steam\steamapps\vanusk\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -game “c:\program files\steam\steamapps\vanusk\half-life 2 episode two\ep2” “C:\Program Files\Steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3”

Valve Software - vrad.exe SSE (Mar 11 2008)

  Valve Radiosity Simulator     

1 threads
[Reading texlights from ‘lights.rad’]
[48 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3.bsp
Error opening c:\program files\steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps\vanusk\garrysmod\garrysmod\maps\gm_testinghall_v3.bsp” “c:\program files\steam\steamapps\vanusk\half-life 2 episode two\ep2\maps\gm_testinghall_v3.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

You have a leak.

One tiny leak caused all of this mayhem?

Edit: What the hell does this mean:
http://img193.imageshack.us/img193/7679/hammer2009053114332912.th.png

Also I went to the coordinates of the leak and there was nothing there.

The leak may be caused by a misplaced entity origin.


material "<path>" not found.
Material not found!: <path>

A number of missing materials.


Brush #: bounds out of range

This error is crashing the compile. A number of brushes are either invalid, or on the edge or beyond the grid.


Brush #: no visible sides on brush

A number of brushes are either invalid, or are textured with conflicting or missing materials.


bmodel 1 has no head node (class 'func_button', targetname 'battvendbutton')

This error is crashing the compile. A brush entity isn’t tied to a brush.

How would you even achieve that?

A rare glitch when tying a brush to an entity when in Ignore Groups mode.

That is the most epic compile log I have ever seen.

This

For the record this is to anyone who still cares. I scrapped the project because moving all those origins would’ve taken way too long. I’m now working on some new more interesting projects which I am releasing threads to soon. One of them is already complete and is in beta 1.0 form. For the record I call that temporarily complete.