My map won't load in console!

Whenever I try to load my map in console it either closes the game to desktop of causes steam to crash. It was working fine an hour ago but now it stopped working. It is not decompiled, and has no hdr.



** Executing...
** Command: "c:\program files\steam\steamapps\cloneagent\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Disorder" "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10"

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\Disorder\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.vmf
material "brick/brickwall002b" not found.
Material not found!: BRICK/BRICKWALL002B
material "brick/brickwall002d" not found.
Material not found!: BRICK/BRICKWALL002D
material "concrete/concretewall012f" not found.
Material not found!: CONCRETE/CONCRETEWALL012F
material "brick/brickwall033d" not found.
Material not found!: BRICK/BRICKWALL033D
material "brick/brickwall039c" not found.
Material not found!: BRICK/BRICKWALL039C
material "brick/brickwall033k" not found.
Material not found!: BRICK/BRICKWALL033K
material "buildings_sm/metalwall025a_sm" not found.
Material not found!: BUILDINGS_SM/METALWALL025A_SM
material "brick/brickwall031h" not found.
Material not found!: BRICK/BRICKWALL031H
material "brick/brickwall030c" not found.
Material not found!: BRICK/BRICKWALL030C
material "metal/metalhull006a" not found.
Material not found!: METAL/METALHULL006A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 190 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_borealis01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (483903 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2297 texinfos to 1350
Reduced 151 texdatas to 135 (3408 bytes to 2994)
Writing C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.bsp
13 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\cloneagent\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Disorder" -fast "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
1 threads
reading c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
reading c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.prt
 662 portalclusters
2037 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 11773 visible clusters (0.00%)
Total clusters visible: 294911
Average clusters visible: 445
Building PAS...
Average clusters audible: 579
visdatasize:104998  compressed from 116512
writing c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\cloneagent\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\SourceMods\Disorder" -noextra "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
1 threads
[Reading texlights from 'lights.rad']
[46 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
Setting up ray-trace acceleration structure... Done (2.35 seconds)
6686 faces
1977022 square feet [284691232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6686 patches before subdivision
133030 patches after subdivision
unsupported light entity: "light_glspot"
unsupported light entity: "light_glspot"
14 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (72)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (311)
transfers 20742132, max 1269
transfer lists: 158.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (7)
	Bounce #1 added RGB(333900, 281654, 136611)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(36831, 27848, 11489)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(4914, 3439, 1215)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(708, 458, 141)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(114, 71, 19)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(19, 12, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(4, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4684 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (55)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  37/1024         1776/49152    ( 3.6%) 
brushes               1220/8192        14640/98304    (14.9%) 
brushsides            9155/65536       73240/524288   (14.0%) 
planes                7416/65536      148320/1310720  (11.3%) 
vertexes             10208/65536      122496/786432   (15.6%) 
nodes                 2152/65536       68864/2097152  ( 3.3%) 
texinfos              1350/12288       97200/884736   (11.0%) 
texdata                135/2048         4320/65536    ( 6.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6686/65536      374416/3670016  (10.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             4191/65536      234696/3670016  ( 6.4%) 
leaves                2190/65536       70080/2097152  ( 3.3%) 
leaffaces             7999/65536       15998/131072   (12.2%) 
leafbrushes           2253/65536        4506/131072   ( 3.4%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            48303/512000     193212/2048000  ( 9.4%) 
edges                27377/256000     109508/1024000  (10.7%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            483/32768        4830/327680   ( 1.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8205/65536       16410/131072   (12.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     4036716/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      104998/16777216 ( 0.6%) 
entdata               [variable]       68977/393216   (17.5%) 
LDR ambient table     2190/65536        8760/262144   ( 3.3%) 
HDR ambient table     2190/65536        8760/262144   ( 3.3%) 
LDR leaf ambient      8203/65536      229684/1835008  (12.5%) 
HDR leaf ambient      2190/65536       61320/1835008  ( 3.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/800      ( 0.1%) 
pakfile               [variable]      212243/0        ( 0.0%) 
physics               [variable]      483903/4194304  (11.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 17861
Writing c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
8 minutes, 29 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.bsp" "c:\program files\steam\steamapps\SourceMods\Disorder\maps\rooftops10.bsp"



try putting them between [noparse]




[/noparse] tags instead. Also, instead of posting the .log file, which contains 3 or 4 older compiles, just copy the log that you get in the compile window.

I had this issue before, and there was a deadline (school project) so I just loaded an older version and it compiled fine. I later figured out that there was a bad entity output that caused a crash.

Ok. I will look into that!

Well… I tried fixing some metal panels but I still can’t figure out whats wrong :frowning:

[editline]08:46PM[/editline]

Tried compiling map in Normal… didn’t work.

go to C:\HammerAutosave and try loading an older version of the map

Try and press alt&p and see if hammer findes any errors

^ Already did that… didn’t work. Will take robmaister’s suggestion

Does it work when you compile without lighting? Because it could be possible that “unsupported light entity: “light_glspot”” is crashing in-game.

Oh… Never thought of it. Because right now I’m just focusing on the beginning part.

Its just a bug caused by


material "brick/brickwall002b" not found.
Material not found!: BRICK/BRICKWALL002B
material "brick/brickwall002d" not found.
Material not found!: BRICK/BRICKWALL002D
material "concrete/concretewall012f" not found.
Material not found!: CONCRETE/CONCRETEWALL012F
material "brick/brickwall033d" not found.
Material not found!: BRICK/BRICKWALL033D
material "brick/brickwall039c" not found.
Material not found!: BRICK/BRICKWALL039C
material "brick/brickwall033k" not found.
Material not found!: BRICK/BRICKWALL033K
material "buildings_sm/metalwall025a_sm" not found.
Material not found!: BUILDINGS_SM/METALWALL025A_SM
material "brick/brickwall031h" not found.
Material not found!: BRICK/BRICKWALL031H
material "brick/brickwall030c" not found.
Material not found!: BRICK/BRICKWALL030C
material "metal/metalhull006a" not found.
Material not found!: METAL/METALHULL006A


I believe. restart hammer and you should be good to go.

Oh… So fix those textures?

No. that error happens to me sometimes and it screws everything up. restart hammer and recompile.