Whenever I try to load my map in console it either closes the game to desktop of causes steam to crash. It was working fine an hour ago but now it stopped working. It is not decompiled, and has no hdr.
** Executing...
** Command: "c:\program files\steam\steamapps\cloneagent\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Disorder" "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10"
Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\Disorder\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.vmf
material "brick/brickwall002b" not found.
Material not found!: BRICK/BRICKWALL002B
material "brick/brickwall002d" not found.
Material not found!: BRICK/BRICKWALL002D
material "concrete/concretewall012f" not found.
Material not found!: CONCRETE/CONCRETEWALL012F
material "brick/brickwall033d" not found.
Material not found!: BRICK/BRICKWALL033D
material "brick/brickwall039c" not found.
Material not found!: BRICK/BRICKWALL039C
material "brick/brickwall033k" not found.
Material not found!: BRICK/BRICKWALL033K
material "buildings_sm/metalwall025a_sm" not found.
Material not found!: BUILDINGS_SM/METALWALL025A_SM
material "brick/brickwall031h" not found.
Material not found!: BRICK/BRICKWALL031H
material "brick/brickwall030c" not found.
Material not found!: BRICK/BRICKWALL030C
material "metal/metalhull006a" not found.
Material not found!: METAL/METALHULL006A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 190 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (483903 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2297 texinfos to 1350
Reduced 151 texdatas to 135 (3408 bytes to 2994)
Writing C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.bsp
13 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cloneagent\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Disorder" -fast "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
1 threads
reading c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
reading c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.prt
662 portalclusters
2037 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 11773 visible clusters (0.00%)
Total clusters visible: 294911
Average clusters visible: 445
Building PAS...
Average clusters audible: 579
visdatasize:104998 compressed from 116512
writing c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cloneagent\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Disorder" -noextra "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[46 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
Setting up ray-trace acceleration structure... Done (2.35 seconds)
6686 faces
1977022 square feet [284691232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6686 patches before subdivision
133030 patches after subdivision
unsupported light entity: "light_glspot"
unsupported light entity: "light_glspot"
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (72)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (311)
transfers 20742132, max 1269
transfer lists: 158.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (7)
Bounce #1 added RGB(333900, 281654, 136611)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(36831, 27848, 11489)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(4914, 3439, 1215)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(708, 458, 141)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(114, 71, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(19, 12, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4684 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (55)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 1220/8192 14640/98304 (14.9%)
brushsides 9155/65536 73240/524288 (14.0%)
planes 7416/65536 148320/1310720 (11.3%)
vertexes 10208/65536 122496/786432 (15.6%)
nodes 2152/65536 68864/2097152 ( 3.3%)
texinfos 1350/12288 97200/884736 (11.0%)
texdata 135/2048 4320/65536 ( 6.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6686/65536 374416/3670016 (10.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4191/65536 234696/3670016 ( 6.4%)
leaves 2190/65536 70080/2097152 ( 3.3%)
leaffaces 7999/65536 15998/131072 (12.2%)
leafbrushes 2253/65536 4506/131072 ( 3.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 48303/512000 193212/2048000 ( 9.4%)
edges 27377/256000 109508/1024000 (10.7%)
LDR worldlights 7/8192 616/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 483/32768 4830/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8205/65536 16410/131072 (12.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4036716/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 104998/16777216 ( 0.6%)
entdata [variable] 68977/393216 (17.5%)
LDR ambient table 2190/65536 8760/262144 ( 3.3%)
HDR ambient table 2190/65536 8760/262144 ( 3.3%)
LDR leaf ambient 8203/65536 229684/1835008 (12.5%)
HDR leaf ambient 2190/65536 61320/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/800 ( 0.1%)
pakfile [variable] 212243/0 ( 0.0%)
physics [variable] 483903/4194304 (11.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 17861
Writing c:\program files\steam\steamapps\sourcemods\disorder\map vmf's\roofwars\rooftops10.bsp
8 minutes, 29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\Disorder\Map VMF's\roofwars\rooftops10.bsp" "c:\program files\steam\steamapps\SourceMods\Disorder\maps\rooftops10.bsp"