My maps content meatloaf

im just gonna post progress on my maps that im currently working on under this post

the abistract house map has recieve a major makeover
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5 Likes

dm_corridors got some new changes,rooms,scuffed props and lighting
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4 Likes

the spawn for dm_corridors got some small changes, most are just
-sealed the roof because it had a missing face that would lead to the void
-added gateways or whatever they are, i tough they looked cool

  • fixed lighting
    -removed the unecessary info_starts
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3 Likes

might also add an upper layer but im not sure

2 Likes

current progress:
added cool pipes that i modeled by myself
still practicing modeling but i think they do the job for now
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2 Likes

just made new scuffed models to use as placeholders till i get my hands on better ones

barricade
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better but at the same tiime bad forkflift
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and crates
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2 Likes

the main big room
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2 Likes

someone also broke the barrier in the underground room
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2 Likes

one of the main corridors is finished
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2 Likes

the map is finally finished
welp at least the dev version is
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5 Likes

added func_physicsbox in some parts
only on small props and ones in small rooms
got inspired by the maps of counter strike source
that also means you can do the same barrel shield strat and other things
or just turn the map into a mess
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1 Like

It’s :sparkling_heart:bootiful:sparkling_heart:, hella fine work :cowboy_hat_face:

1 Like

some apartament (still a work in progress)

1 Like


now with sexy lighting and stairs

2 Likes

its empty on purppose soo the player can fill it with props and shit
and yeah this is a sandbox gamemode map
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this grey room is supposed to be the white room of construct
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also the wood texture is glossy
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2 Likes

better lighting
and the paintable room is now blinding white
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2 Likes

the map itself is finished
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i still need to detail the buildings that are outside

2 Likes

house wip
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3 Likes

new map in the works
sb_industrial
right now im just messing with the layout and displacements

1 Like

more progress on sb_industrial

patches:
-fixed the interior on the building (used to glitch out and had usuless faces on it
-optmized the outside of the building
-less usuless faces to be drawn
-added light clips for more accurate lighting
-the displacements are better now i guess
-working on the second building
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also the wall got more detail now

1 Like