So I’ve made a door in 3DS Max and animated it using bones.
I exported a reference model by setting the time slider to frame 0 and exporting as usual.
Then I exported an animation by setting the time slider to frame 0 and exporting as an animation.
And then I made an other one for idle animations.
"$modelname" "doors\door_swivel.mdl"
"$body" "door_swivel" "door_swivel_ref.smd"
"$staticprop"
"$surfaceprop" "Metal"
"$cdmaterials" "models\doors"
"$sequence" "idle" "door_swivel_idle_closed.smd" "loop" "fps" "15"
"$sequence" "open" "door_swivel_open.smd" "fps" "15"
The model shows up the model viewer, but I can’t see any bones and it won’t animate.
What could have gone wrong?