My model is invisible

I followed this tutorial almost to the letter:
http://www.northcapestudios.com/blog/?p=45

This is my first model so It’s just a very simple cube.
In game and in-Editor the model is completely invisible except for this wierd thing.

The model shows up on wire-frame and it collides in-game.

if I remove the vmt and vtf files it goes back to the checker-board texture, leading me to belive there’s something wrong with the textures.

qc file:



$modelname "Testmodel/Tutorial_Maya_2011_to_Source"

$scale 1
$surfaceprop "metal"
$staticprop
$cdmaterials models/
$body "Body" "Tutorial_Maya_2011_to_Source"
$sequence idle "Tutorial_Maya_2011_to_Source_idle" loop fps 1
$collisionmodel "Tutorial_Maya_2011_to_Source_phy"
{
$mass 1
$concave
}


vmt file:



“VertexlitGeneric”
{
	"$basetexture" "models/tutorial_cube_texture"
	"$model"        1
	"$surfaceprop" "metal"
}


I have been on Google for about an hour now looking for a solution. Several people have had the same problem but I could fond no definite solution to the problem.
EDIT:
Fuck it, I’m going to bed.
I’ll check back on this thread when I wake up.

Solved it, Hiyougami saved me :smiley:
the “” on VertexlitGeneric are wrong.