My prop_dynamic elavtor is acting like a button.

I’ve got eli’s lab elevator and if I hit E (Use) anywhere in it it makes a funny noise and then it does nothing/crashes

I was following this tutorial exactly, word for word. I’m using episode two

http://www.halfwit-2.com/?page=tutorials&id=93

Bump’d

You need to un-check one of the options from the flags.

They’re all unchecked

http://img3.imageshack.us/img3/9827/thanksforthehelpgenius.png

Bump’d. Would my func_tracktrain’s settings matter?

Potentially, the “user control” or “hl1 train” flags may be causing it.

What’s an Elavtor?

And i believe your func_tracktrain’s settings might matter. Than again, i’m rusty with entities right now. Post them?

Tried every flag and it’s still pretending to be a button

what are the outputs?

I found your problem.

http://img246.imageshack.us/img246/240/problemc.png


(User was banned for this post ("Help or don't post" - Terrenteller))

What’s wrong with WoW?

MY PLAN HAS BEEN FOILED AGAIN

Back on topic; Bump’d. This is really bugging me because it just crashes now. I’ll post a video