My Scoped Deagle is in the wrong place HELP

Ok im making a SWEP but the world view is not im my hands and it says this in the console
[lua]Failed to load sound “weapons\clipempty_pistol.wav”, file probably missing from disk/repository
ConVarRef hap_HasDevice doesn’t point to an existing ConVar
ConVarRef topcolor doesn’t point to an existing ConVar
ConVarRef bottomcolor doesn’t point to an existing ConVar
ConVarRef cl_himodels doesn’t point to an existing ConVar
ConVarRef cl_crosshairusealpha doesn’t point to an existing ConVar
ConVarRef cl_crosshair_red doesn’t point to an existing ConVar
ConVarRef cl_crosshair_green doesn’t point to an existing ConVar
ConVarRef cl_crosshair_blue doesn’t point to an existing ConVar
ConVarRef cl_crosshair_scale doesn’t point to an existing ConVar
ConVarRef cl_crosshair_file doesn’t point to an existing ConVar
ConVarRef doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef cl_crosshairscale doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef hap_HasDevice doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
ConVarRef cl_crosshaircolor doesn’t point to an existing ConVar
Can’t load ‘quick’, file missing!
ConVarRef cl_himodels doesn’t point to an existing ConVar[/lua]
AND here is the lua
[lua]if (SERVER) then
AddCSLuaFile(“shared.lua”)
SWEP.HoldType = “smg1”
end

if (CLIENT) then
SWEP.PrintName = “Scoped Deagle”
SWEP.ViewModelFOV = 60
SWEP.Slot = 2
SWEP.SlotPos = 1
SWEP.IconLetter = “r”

killicon.AddFont("weapon_real_cs_deagle", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )

end

/---------------------------------------------------------
Muzzle Effect + Shell Effect
---------------------------------------------------------
/
SWEP.MuzzleEffect = “rg_muzzle_pistol” – This is an extra muzzleflash effect
– Available muzzle effects: rg_muzzle_grenade, rg_muzzle_highcal, rg_muzzle_hmg, rg_muzzle_pistol, rg_muzzle_rifle, rg_muzzle_silenced, none

SWEP.ShellEffect = “rg_shelleject” – This is a shell ejection effect
– Available shell eject effects: rg_shelleject, rg_shelleject_rifle, rg_shelleject_shotgun, none

SWEP.MuzzleAttachment = “muzzle” – Should be “1” for CSS models or “muzzle” for hl2 models
SWEP.ShellEjectAttachment = “1” – Should be “2” for CSS models or “1” for hl2 models

SWEP.EjectDelay = 0.6
/-------------------------------------------------------/

SWEP.Instructions = “Damage: 96%
Recoil: 80%
Precision: 99.9%
Type: Bolt Action”

SWEP.Base = “weapon_kcgeorge1_base_sniper”

SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.ViewModel = “models/weapons/v_snip_deagle.mdl”
SWEP.WorldModel = “models/weapons/w_snip_deagle.mdl”

SWEP.Primary.Sound = Sound(“weapons/deagle_awp/awp-1.wav”)
SWEP.Primary.Damage = 15
SWEP.Primary.Recoil = 4
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.01
SWEP.Primary.ClipSize = 7
SWEP.Primary.Delay = 1
SWEP.Primary.DefaultClip = 10
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = “pistol”


– Ironsight/Scope –

– IronSightsPos and IronSightsAng are model specific paramaters that tell the game where to move the weapon viewmodel in ironsight mode.

SWEP.IronSightsPos = Vector (3, -3, 2)
SWEP.IronSightsAng = Vector (0, 0, 0)
SWEP.IronSightZoom = 1.3 – How much the player’s FOV should zoom in ironsight mode.
SWEP.UseScope = true – Use a scope instead of iron sights.
SWEP.ScopeScale = 0.4 – The scale of the scope’s reticle in relation to the player’s screen size.
SWEP.ScopeZooms = {14, 20} – The possible magnification levels of the weapon’s scope. If the scope is already activated, secondary fire will cycle through each zoom level in the table.
SWEP.DrawParabolicSights = false – Set to true to draw a cool parabolic sight (helps with aiming over long distances)[/lua]