So I haven’t played Rust in about a year and a half, but I’ve been watching the updates during that time, including seeing Legacy get shut down.
Seeing all the new content and updates that were implemented in the new version of Rust, I was very excited that it would finally fix some of the biggest issues with Legacy Rust.
When I first got started on the Seattle server, I was very impressed. The UI is clean, intuitive, and easy to learn and use. The structure building system is equally intuitive and much more efficient and usable than the old craft-every-single-part system.
I also liked some fixes that made it easier for new spawns to get around, mainly
-A higher incidence of stone to make hatchets with
-Introduction of the stone pickaxe and bone knife which are easy to craft
-The ability to run while crafting. A bit unrealistic but in hindsight it’s much better than the old system.
-The introduction of the wooden spear weapon that can be crafted with no assistance besides a rock
-The fact that you can now harvest bones and food from human corpses, which is important because of an issue I will address later
-More intelligent NPC AI
However, there were also some changes that render the game unplayable in its current state. As I stated earlier, I was really excited that this new version of Rust was fixing many issues with the Legacy version, but I was dead wrong. This version took the bad elements of Legacy and magnified them.
You’ll notice that I didn’t talk about any aspects of the crafting system besides basic tools and weapons. That’s because I never got up to craft anything besides that.
The reason is because it’s just impossible to get any sort of foothold in a standard server. Building bases may have been made easier, and weapons may have been made more available to craft, but that doesn’t matter if there are no animals to use these weapons on. The animal spawns are just horrendously rare, and worse yet, you can’t substitute hunting animals by hunting humans because for some weird reason harvesting humans doesn’t give you cloth (which doesn’t make sense at all considering any other creature will). No cloth means no sleeping bag, which means it doesn’t matter if you’ve built yourself a base or even an arsenal of stone hatchets and spears, seeing how easily you can get killed in Rust.
I spent about 5 hours on this stupid game just trying to get enough cloth to craft a sleeping bag. The closest I got was when I was lucky enough to have a bear ambush me, whose corpse I then used to craft a bone knife. I then got killed before I could craft a sleeping bag and get back to my base. This problem is only exacerbated by the more advanced animal AI, which makes it so you can’t take out anything larger than a chicken with a rock (granted, this is a good change but I’m only citing this as an example). In Legacy Rust, it wasn’t exactly easy to get a shack and a sleeping bag on the ground, but it wasn’t impossibly hard either. At most it probably would only take you 15 minutes to run to a woods and kill enough pigs or deer to craft a bag. In today’s Rust, it takes 3 hours just to get CLOSE to crafting a sleeping bag, and over those 3 hours you’ll probably be killed 10 times.
The circumstances created by this are people who eagerly wait for the next server wipe (when I was on there was always somebody asking the question “last wipe?”) because only when nobody else is settled in can you get settled in. You also get a system where those who are already established just go around fucking up people who are trying to get established and take the resources they have gathered, which is basically a carry over from the Legacy version that has been made many times worse because now it can no longer be worked around due to how hard it is to even make a sleeping bag.
So, what do I think would make things better?
Easy. One of the good things that the new alpha brought was the wooden spear, which as I mentioned before, can be crafted without any prerequisites except for a rock and some trees. This makes it easier to hunt (when you can find something TO hunt) and have basic defense as a fresh spawn.
Something similar should be added as an alternative to sleeping bags. Frankly, I think it makes zero sense why I have to go hunt down a fucking bear just so I can make a flimsy cloth sleeping bag, when I could go cut down a tree, pull up some grass, build a manger out of it and sleep like I’m baby Jesus. The ability to construct a straw bed or wooden box with grass in it would not only make the game playable, but would also fit pretty well into the whole “survival” theme.
Another solution would be to just make animals more common. Seriously, you can wander in the woods for a solid 15 minutes and see only 1 deer if you’re lucky. Of course there’s probably a good reason why animals are so rare now, but this could still be considered.
Finally would be the option to harvest cloth off of dead humans. You can harvest bone and meat from humans, but for some reason you can’t harvest cloth. Seeing as bears, horses, deer, and chickens aren’t made out of cloth, it wouldn’t be too unreasonable to be able to harvest cloth from humans, too.
Until it stops being insanely difficult to craft respawns, this version of Rust has fixed almost none of the main issues with the original alpha. I hope the next time I boot this game up I’ll actually be able to play it.