So I’ve been trying to get water to look good, but it only shows up in-game if I use the crappy Half Life 1 water.
I also REALLY need to use a custom texture for water, but THAT wont work either.
Here’s what I do: Create a basic looking map, add a skybox, add an open boxed area (the top is open, but the rest is sealed off), replace the nodraw with a water texture, and add a “water_lod_control” (or something) entity.
If the map isn’t sealed, the water will leak and it will look shit.
LOD isn’t needed, but a cubemap is.
Also, add lighting.
Post the compile log here anyway. That is standard for any post.
Post screenshot and/or compile log?
Cubemap like LOD not technicaly needed, default cubemaps are created on compile for the skybox and they will be used if you don’t assign one.
“$forceexpensive” “1”
Also bro we have question threads for this stuff.
Also;
http://www.facepunch.com/threads/947473-To-Know-Creating-Your-Own-Texture?highlight=
Make sure you have only have one Lod control.