My water is angry at me.

My water acts the same way as a skybox ingame.
Above is in hammer. Below is in game. Halp, please. :frowning:

http://img148.imageshack.us/img148/1966/angweewater.png

Most likely a leak.

Just put brushes around the water and it will be okay.

Just to make sure though, press map>load pointfile and see where the red line goes to, if it asks you to select which one you want to use then you don’t have a leak. If that happens post the compile log.

No leak.

Edit: Silly me. Leaks galore.

Compile log:


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zeebie\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\zeebie\half-life 2 episode two\ep2" "C:\Users\Zeebie\Documents\Mapping+Modeling\Gm_Explore_a7"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\zeebie\half-life 2 episode two\ep2\materials
Loading C:\Users\Zeebie\Documents\Mapping+Modeling\Gm_Explore_a7.vmf
Brush 58529, Side 6: duplicate plane
Brush 58529, Side 10: duplicate plane
Brush 58529, Side 14: duplicate plane
Brush 58529, Side 18: duplicate plane
Brush 58529, Side 22: duplicate plane
Brush 58529, Side 26: duplicate plane
Brush 58529, Side 30: duplicate plane
Brush 58529, Side 33: duplicate plane
Patching WVT material: maps/gm_explore_a7/concrete/blendconcreterock001a_wvt_patch
Patching WVT material: maps/gm_explore_a7/nature/blendgrassdirt03_wvt_patch
Patching WVT material: maps/gm_explore_a7/nature/blendashdirt01_wvt_patch
Patching WVT material: maps/gm_explore_a7/nature/blendrockblack02a_wvt_patch
Patching WVT material: maps/gm_explore_a7/nature/blenddirtmud01_wvt_patch
Patching WVT material: maps/gm_explore_a7/nature/blendrockblack02a_dx8_wvt_patch
Patching WVT material: maps/gm_explore_a7/nature/blendrubbledirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (137.21 -1234.69 5080.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (243265 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2409 texinfos to 1095
Reduced 80 texdatas to 69 (2202 bytes to 1822)
Writing C:\Users\Zeebie\Documents\Mapping+Modeling\Gm_Explore_a7.bsp
7 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zeebie\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\zeebie\half-life 2 episode two\ep2" "C:\Users\Zeebie\Documents\Mapping+Modeling\Gm_Explore_a7"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\users\zeebie\documents\mapping+modeling\Gm_Explore_a7.bsp
reading c:\users\zeebie\documents\mapping+modeling\Gm_Explore_a7.prt
LoadPortals: couldn't read c:\users\zeebie\documents\mapping+modeling\Gm_Explore_a7.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zeebie\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\zeebie\half-life 2 episode two\ep2" "C:\Users\Zeebie\Documents\Mapping+Modeling\Gm_Explore_a7"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\zeebie\documents\mapping+modeling\Gm_Explore_a7.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.60 seconds)
3224 faces
871190 square feet [125451472.00 square inches]
3 Displacements
12015 Square Feet [1730212.13 Square Inches]
293 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (55)
Build Patch/Sample Hash Table(s).....Done<0.0219 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
18 of 20 (90% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  58/1024         2784/49152    ( 5.7%) 
brushes                556/8192         6672/98304    ( 6.8%) 
brushsides            4295/65536       34360/524288   ( 6.6%) 
planes                5002/65536      100040/1310720  ( 7.6%) 
vertexes              6721/65536       80652/786432   (10.3%) 
nodes                 3287/65536      105184/2097152  ( 5.0%) 
texinfos              1095/12288       78840/884736   ( 8.9%) 
texdata                 69/2048         2208/65536    ( 3.4%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             451/0            9020/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       30830/0           30830/0        ( 0.0%) 
faces                 3224/65536      180544/3670016  ( 4.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1913/65536      107128/3670016  ( 2.9%) 
leaves                3346/65536      107072/2097152  ( 5.1%) 
leaffaces             3745/65536        7490/131072   ( 5.7%) 
leafbrushes           1329/65536        2658/131072   ( 2.0%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            23676/512000      94704/2048000  ( 4.6%) 
edges                13802/256000      55208/1024000  ( 5.4%) 
LDR worldlights        292/8192        25696/720896   ( 3.6%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            294/32768        2940/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4779/65536        9558/131072   ( 7.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     3344064/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       89906/393216   (22.9%) 
LDR ambient table     3346/65536       13384/262144   ( 5.1%) 
HDR ambient table     3346/65536       13384/262144   ( 5.1%) 
LDR leaf ambient     12965/65536      363020/1835008  (19.8%) 
HDR leaf ambient      3346/65536       93688/1835008  ( 5.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/976      ( 0.1%) 
pakfile               [variable]      215052/0        ( 0.0%) 
physics               [variable]      243265/4194304  ( 5.8%) 
physics terrain       [variable]        1202/1048576  ( 0.1%) 

Level flags = 0

Total triangle count: 8915
Writing c:\users\zeebie\documents\mapping+modeling\Gm_Explore_a7.bsp
1 minute, 23 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Zeebie\Documents\Mapping+Modeling\Gm_Explore_a7.bsp" "c:\program files (x86)\steam\steamapps\zeebie\half-life 2 episode two\ep2\maps\Gm_Explore_a7.bsp"


** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\zeebie\half-life 2 episode two\ep2"  +map "Gm_Explore_a7"

There’s your leak…

Oh noooooo. Okay, I’ll just surround it with a super special skybox like I was going to anyway.

[editline]10:39PM[/editline]

Nope. It’s still happening.

Never do this. Surrounding entire map with a box is dumb.

Oh really? :0 Whoooops.

Wow…

Hey, Mister omniscient, I’m a relatively new mapper, and this seemed like a legitimate and fast tactic to me. I appreciate your help, though. :stuck_out_tongue:

Do skyboxes like these

Yes, supreme overlord.

Brush 58529, Side 6: duplicate plane
Brush 58529, Side 10: duplicate plane
Brush 58529, Side 14: duplicate plane
Brush 58529, Side 18: duplicate plane
Brush 58529, Side 22: duplicate plane
Brush 58529, Side 26: duplicate plane
Brush 58529, Side 30: duplicate plane
Brush 58529, Side 33: duplicate plane

You also have a bunch of duplicate planes. If I remember correctly, it means that a brush has a “corner” on a straight line so it’s not really a corner at all. There should be an option to “Go to brush number” somewhere in the toolbar thingy in the top-part of the screen. It should also pop up by pressing ctrl + shift + G. Type in the Brush numbers specified above and fix them.

Fixed that. It was a cylinder that was fucked up.

Also if you did not already, add a water_lod_control.

I will. Is that important?

An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.

Thanks! I did not know that. Let’s hope that worked. Checking now.

These sites are your best friend :smile:
http://www.interlopers.net/tutorials/
http://developer.valvesoftware.com/wiki/Sky_List

The water LOD thing didn’t work. :frowning: Checking out the site.

Fix the leak, load point file and find where the red line leaves.