I’m trying to navmesh a few of the really large rp maps out there, like gm_atomic and rp_cscdesert, however the nav_generate_incremental run literally for HOURS (about 6 hours and then I lose patience, but it still isn’t finished)
I have the feeling that the navmesh generation system catch itself in some kind of infinite loop.
Is there any trick to prevent it from navmeshing the whole landscape in a single pass?
It says nav_generate_incremental limit itself to a certain radius around the mark_walkable seed. but so far it isn’t.
Or is there something else i should enter?
I’ve been thinking about navmeshing by hand the landscape, in a very crude way to “block” nav_generate_incremental from going there but would this work?