Necropolis is an established roleplaying community, dedicated to bringing a twist to the many roleplaying formats across the Garry’s Mod scene - zombies! The community higher-ups have got a good deal of experience with management and administration of both servers and communities at large; Necropolis is run professionally and empathically by people who’ve come from all areas of Garry’s Mod roleplaying. Like other popular communities, Necropolis prides itself on quality of roleplaying - if you’re looking for a competitive race to amass cash or guns, Necropolis won’t be for you, but if you roleplay for the love of crafting a character and telling (or just getting involved in) a story, Necropolis is perfect!
Set in the year 2013, the eponymous Necropolis is New York City - once the “Crossroads of the World”, now the metropolis has succumbed to that favourite epidemic; an infection which creates mindless monsters out of men. The Necropolis story itself can be found on our forums, and it details the world you’ll step into if you join our community - in an alternate history where the Cold War never saw an end, NATO and the USA have come together as the Western Alliance, a united front against the Coalition of Socialist Republics; China and Russia its central powers. During the summer of 2012, the world as humanity knew it ended - a terrorist group known as the New World Order unleased weapons of biological terror, devastating the human population, and days after this first attack the first notes of apocalypse played - the infection spread. Since then, the remaining pockets of humanity have engaged in countless wars and alliances amongst eachother, from simple gang wars to the bombing of Brooklyn during a war between an organisation of raiders and the army.
Players are invited to become “survivors” of the infection which turned New York City into the Necropolis; those who were lucky enough to remain untouched by the virus. The infected are real and pose a genuine threat to players, so survival relies as much on finding players as does the roleplaying elements of the community. Your own survivor can be anything, from an abandoned child to an ex-cop, as long as they’re prepared to face the dangers of the Necropolis. There is also a plethora of other factions to choose from, ranging from the American Military to your typical, Fallout-styled raiders. Players can also play as the infected in the city, and pose an interesting threat to those who have thus far avoided the virus.
Our “zombies” are not the living dead so much as they are humans stripped of all emotion but rage and madness - taking a cue from sources like 28 Days Later or even Left 4 Dead, the infected of Necropolis are still “alive”, but the infection has stripped them of anything but aggression and hate for anything which still thinks for itself - they mindlessly chase prey, or fight amongst themselves, but a bullet will stop them just as surely as it would stop any other man. Some strains of the virus cause mutation beyond the normal - pre-existing medical conditions or drugs are adapted by the infection seen in Necropolis, and from this the more unique classes of infected can be found; we have in-game equivalents to the “special infected” of Left 4 Dead, as well as the facilities though which players can apply to play their own unique monsters.
We’ve got our own specialised (and pretty impressive) roleplaying gamemode, Epidemic, designed by Rick Dark (of DarkRP and TacoScript fame) - it’s an advanced, GUI-driven beast, and its features include…
[li]A familiar and easy-to-access chat system, with commands instantly recognisable to any roleplayer (and easy to learn for those new to the gamemode).
[/li][li]A relatively high number of custom-made individual character models, a large text limit for descriptions (titles), and statistic tracking for your Steam account.A recognition system; before you know someone’s name, you’ll only know what they look like - acknowledge people by their physical characteristics before you learn their name for improved immersion and realism.Various weapons, from pistols to fire axes to high-powered rifles.Graphics-based inventory system - drag items from your pocket to your backpack and interact with all your possessions through an attractive, innovative inventory screen.Unique equipment system; players can equip one primary weapon (or melee weapon) and one sidearm (or smaller weapon) - these are visible on your back or hip, respectively. Reloading is managed manually, allowing you to choose from which ammunition box to take your bullets.Scripted zombie NPCs - they scream and moan; they react realistically to noise (gunshots, yells, lights, et c.); they’re aware of each other; they chase down and attack players; and they wander mindlessly when idle. However, player-controlled infected are still featured heavily and roleplayable.Player attachment designs, allowing weapons to be visible on your back or hip, cigarettes to be smoked, and glasses/hats to be worn.Dynamic animation options, allowing players to choose their pose or interact with the environment through our custom-made and easy-to-use context menu.An accessible third-person view that can be easily toggled on or off.An optional in-script colormod used to help increase atmosphere.A proper radio system, allowing long-range communication dependent on a radio item and set frequencies.New ways to define your character, with a wide arrange of model options from the start, as well as lengthy physical descriptions that you don’t have to re-write every time you change them.New content thought of and developed on a daily to weekly basis; new things are always being added and you can make suggestions yourselves.
So what are you waiting for? Necropolis has gathered a dedicated and inviting community, and everyone is welcome to join. Below is some essential information you might want to investigate.
[li] The Necropolis Forums (or, right away, a link to Registration!)
[/li][li] Our main server IP: 126.96.36.199:27015 - you might want to download the Content Packs (pack 1 and pack 2) and the server’s map (link).
And some screenshots, to give you a fair idea of what it looks like in-game. Yes, Epidemic creates those cinematic bars at the top and bottom.
These screenshots are from an earlier version of the script, which is constantly changing, there are user taken screenshots below these.
Recent screenshots from our users: