I got an error about the head bone when I compiled. Here is the log.
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ Loaded QC file - "C:\Users\Ryan\Desktop\Grunt_Male02\models\Lillwasa\mdldecompiler.qc" Created command line: "C:\Program Files\Steam\steamapps ayr7259\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "c:\program files\steam\steamapps ayr7259\half-life 2\hl2" -notxbox C:\Users\Ryan\Desktop\Grunt_Male02\models\Lillwasa\mdldecompiler.qc qdir: "c:\users\ryan\desktop\grunt_male02\models\lillwasa\" gamedir: "c:\program files\steam\steamapps ayr7259\half-life 2\hl2\" g_path: "mdldecompiler" Working on "mdldecompiler.qc" SMD MODEL C:\Users\Ryan\Desktop\Grunt_Male02\models\Lillwasa/grunt_male02.smd SMD MODEL C:\Users\Ryan\Desktop\Grunt_Male02\models\Lillwasa/ragdoll.smd SMD MODEL C:\Users\Ryan\Desktop\Grunt_Male02\models\Lillwasa/phymodel.smd ERROR: cannot find bone ValveBiped.Bip01_Head1 for bbox ERROR: Aborted Processing on 'Lillwasa urokgrunt_male02.mdl'
I was head hacking male 02 onto a turok grunt. I didn’t move the models around at all in 3ds max. I just switched the heads without moving the model. Anybody know what to do? Anyone?
Please help me. I really want to get this to work.