Need Help Porting pskx files into source engine?

Well Recently i have embarked on alittle project of mine to begin working on some ship models for 40k and such, however i have run the issue of my 3d modeling software not being able to render the models I have extracted from the game Battlefleet Gothic in the Unreal 4 engine, looking to just get static meshs and the textures applied and such but dont mind.

3ds Max ActorX plugin should be able to import the models into Max and export to FBX if you need to work in Blender.