Let me start off by saying I’m new to modeling. I’m pretty sure the problem I’m having is due to some kind of basic modeling or importing knowledge that I don’t have. I’ve been (slowly) learning everything on my own using various guides and resources from the Internet, and a lot of it is either out of date, or presumes an existing knowledge of how everything works. After spending many frustrating hours researching and experimenting to no success, I finally broke down and decided to ask for help here.
I made a rocket in 3ds Max, exported it using wall worm, compiled it, and got it in-game. However, it’s pink and black. I made a uvw map, textured it, applied it to the model in 3ds Max, as well as converting the texture map to .vtf and .vmt (using VTFEdit) and tried compiling with them in the folder AND putting them in all kinds of different folders. I still can’t get the texture to be applied to the rocket in-game. Can anyone explain to me how to get the texture on it?