Need help with ammo counter on HUD.

I was working on the ammo display portion of my HUD, When I noticed that when I took out a weapon with no ammo in it, it displayed -1/ instead of nothing.

Is there a way that I can hide the ammo counter when the player’s ammo is less than 0?



//Ammo
drawBlur( 0, 1705, ScrH() - 70, 202, 65, 3, 6, 255 )
draw.RoundedBox( 0, 1705, ScrH() - 70, 202, 65, backgroundColor )
draw.SimpleText( LocalPlayer():GetActiveWeapon():Clip1(), "blurview_font48", 1720, ScrH() - 12, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
draw.SimpleText( ("/"), "blurview_font48", 1797, ScrH() - 12, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
draw.SimpleText( LocalPlayer():GetAmmoCount(LocalPlayer():GetActiveWeapon():GetPrimaryAmmoType()), "blurview_font48", 1822, ScrH() - 12, Color( 255, 255, 255, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )


I can help you over steam, what’s your steam profile?

Nevermind, got it.