need help with compiling

I am trying to rig the agent from darkest of days and when i compile i get this: ERROR: short conversion out of range 42996 i already know this means that i have too much polys but when i poly count it on 3ds max its only 19624 but when compiling the master chief form halo 4 he work even his polys are at 25150

heres the compile log if you need it




GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/

Added game config - "HALF-LIFE 2"

Loaded QC file - "C:\Users\Dell\Desktop\Agent_mom\mdldecompiler.qc"

Created command line: "C:\Program Files (x86)\Steam\steamapps\killer12345656\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2" -notxbox C:\Users\Dell\Desktop\Agent_mom\mdldecompiler.qc

qdir:    "c:\users\dell\desktop\agent_mom\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\"
g_path:  "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL C:\Users\Dell\Desktop\Agent_mom/BETA4.smd
SMD MODEL C:\Users\Dell\Desktop\Agent_mom/ragdoll.smd
ERROR: cannot find bone ValveBiped.Bip01_L_Toe0 for bbox
ERROR: Aborted Processing on 'Asianman\Agent.mdl'
Created command line: "C:\Program Files (x86)\Steam\steamapps\killer12345656\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2" -notxbox C:\Users\Dell\Desktop\Agent_mom\mdldecompiler.qc

qdir:    "c:\users\dell\desktop\agent_mom\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\"
g_path:  "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL C:\Users\Dell\Desktop\Agent_mom/BETA2.smd
SMD MODEL C:\Users\Dell\Desktop\Agent_mom/ragdoll.smd
---------------------
writing C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\models/Asianman\Agent.mdl:
bones        14808 bytes (58)
animations    1196 bytes (1 anims) (1 frames) [0:00]
sequences      448 bytes (1 seq) 
ik/pose        564 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       336 bytes
keyvalues        0 bytes
collision        0 bytes
total        20096
---------------------
writing C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\models/Asianman\Agent.vvd:
vertices    526368 bytes (10966 vertices)
tangents    175456 bytes (10966 vertices)
total       701888 bytes
---------------------
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\models/Asianman\Agent.sw.vtx":
ERROR: short conversion out of range 42996
ERROR: Aborted Processing on 'Asianman\Agent.mdl'


i am new at rigging that’s why i don’t know much

When i was getting this error I just compiled using the orangebox . I think that error means you have to many vertices though, but using the orangebox seemed to fix it for me. If that does not work try lowering your vertices count.

Try getting into steampipe beta

If you aren’t, try compiling with Source 2009’s studiomdl. This typically means that there’s one specific area on the model that is too complex for the compiler. I encountered this when compiling the ME3 Brute, and the area in question was his stomach where all of the guts were quite detailed.

Try splitting the model into multiple SMDs and compiling them all together.

you mean like the arms in one smd and legs in another?