Need help with "CUtlLinkedList overflow!"

alright when I run my map it crashes with the engine error “CUtlLinkedList overflow” Im pretty new to mapping and I honestly cannot find a decent explanation on how to fix this… Thanks ahead of time for the help.

Have you got a lot of sprites, or any at all for that matter?

nope, have not placed sprites yet.

It’s usually caused by a physics clusterfuck, not sprites.