Need help with Gun Base(SWEP)

How do I make a gun not be LEFT handed but right handed and how do I make a gun able to shoot when u sprint(when I hold shift I can’t shoot at the same time)

I believe you can make the view model right handed by using SWEP.ViewModelFlip = true / false. Ensure that you do this clientside as it won’t work if you do it serverside.

Thanks! Do u know how I would remove that u can’t shoot when holding shift?

Could you please post the code for your SWEP?

[lua]-- Variables that are used on both client and server
SWEP.Gun = (“bb_deagle”) – must be the name of your swep
if (GetConVar(SWEP.Gun…"_allowed")) != nil then
if not (GetConVar(SWEP.Gun…"_allowed"):GetBool()) then SWEP.Base = “bobs_blacklisted” SWEP.PrintName = SWEP.Gun return end
end
SWEP.Category = “CS:S Weapons”
SWEP.Author = “”
SWEP.Contact = “”
SWEP.Purpose = “”
SWEP.Instructions = “”
SWEP.MuzzleAttachment = “1” – Should be “1” for CSS models or “muzzle” for hl2 models
SWEP.ShellEjectAttachment = “2” – Should be “2” for CSS models or “1” for hl2 models
SWEP.PrintName = “Desert Eagle” – Weapon name (Shown on HUD)
SWEP.Slot = 1 – Slot in the weapon selection menu
SWEP.SlotPos = 35 – Position in the slot
SWEP.DrawAmmo = true – Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false – Should draw the weapon info box
SWEP.BounceWeaponIcon = false – Should the weapon icon bounce?
SWEP.DrawCrosshair = true – set false if you want no crosshair
SWEP.Weight = 30 – rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true – Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true – Auto switch from if you pick up a better weapon
SWEP.HoldType = “pistol” – how others view you carrying the weapon

SWEP.ViewModelFOV = 55
SWEP.ViewModelFlip = false
SWEP.ViewModel = “models/weapons/cstrike/c_pist_deagle.mdl” – Weapon view model
SWEP.WorldModel = “models/weapons/w_pist_deagle.mdl” – Weapon world model
SWEP.Base = “bobs_gun_base”
SWEP.Spawnable = true
SWEP.UseHands = true
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false

SWEP.Primary.Sound = Sound(“Weapon_DEagle.1”) – Script that calls the primary fire sound
SWEP.Primary.RPM = 300 – This is in Rounds Per Minute
SWEP.Primary.ClipSize = 7 – Size of a clip
SWEP.Primary.DefaultClip = 28 – Bullets you start with
SWEP.Primary.KickUp = 0 – Maximum up recoil (rise)
SWEP.Primary.KickDown = 1 – Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 3 – Maximum up recoil (stock)
SWEP.Primary.Automatic = false – Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = “357”

SWEP.Secondary.IronFOV = 65 – How much you ‘zoom’ in. Less is more!

SWEP.data = {} --The starting firemode
SWEP.data.ironsights = 1

SWEP.Primary.NumShots = 1 – How many bullets to shoot per trigger pull
SWEP.Primary.Damage = 25 – Base damage per bullet
SWEP.Primary.Spread = .03 – Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .02 – Ironsight accuracy, should be the same for shotguns

– Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(-6.361, -5.579, 1.919)
SWEP.IronSightsAng = Vector(0.718, 0, 0)
SWEP.SightsPos = Vector(-6.361, -5.579, 1.919)
SWEP.SightsAng = Vector(0.718, 0, 0)
SWEP.RunSightsPos = Vector(2.405, -17.334, -15.011)
SWEP.RunSightsAng = Vector(70, 0, 0)

if GetConVar(“M9KDefaultClip”) == nil then
print(“M9KDefaultClip is missing! You may have hit the lua limit!”)
else
if GetConVar(“M9KDefaultClip”):GetInt() != -1 then
SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar(“M9KDefaultClip”):GetInt()
end
end

if GetConVar(“M9KUniqueSlots”) != nil then
if not (GetConVar(“M9KUniqueSlots”):GetBool()) then
SWEP.SlotPos = 2
end
end[/lua]

Probably because you’re using M9K, which disables shooting when you’re sprinting. :v:

This is CS:S guns, not M9K. It only checks if its M9K right? How would I fix it though. This is CS:S guns.

Bob’s Gun Base is M9K, thus shooting is disabled while sprinting.