I have a problem with having the head_yaw and head_pitch pose parameters working on a custom model… When I add the autoplay and delta lines (which is supposed to overlay over any animation) to the .qc sequence of the head movement sequences, it completely fucks the model up. It rotates 90 degrees, floats up, and the bones are stretched out like crazy, but the pose parameters work fine on the head. When I remove the delta, it overrides the animation, so obviously it’s stuck in a t-pose except for the head. And when I get rid of of autoplay, the pose parameters do not even work. What should I do to get the head parameters to work properly and to work over all animations at all times. I’m using the cs go hostages in the characters folder (css hostages/hl2 males) as a reference to get the head parameters qc code. I also re-exported the anims multiple times to make sure they were on the same bones as the model itself, so that isn’t the issue.
Here is the qc: