Hey again, as I said I’m getting back into mapping again, and I have some dumb questions to ask:
The more pressing one is how Math_counter is supposed to work. Don’t link me to the Valve wiki, I’ve been there an I’ve messed around with math_counter in just about every convcievable way except the right one.
Here is what I’m trying to do:
the player needs to place three switches on a fuse board, and once that happens after a period of three seconds a series of lights begin to turn on.
What I’m doing is using the Math counter to check if a switch is placed on the board, and to send the output when all three switches are placed.
I have the counter set as follows (going by memory, this is one variation)
initial Value: 1
min value: 0
Max Value: 4.
once every switch is placed, the force spawn entity would add one to the counter. I assume this adds up to 4.
Try mkaing a test map, using the math counter. I find that when I’m learning a new entity, I may fuck it up in a way that is completely unnoticable, but vital for it to work.
Both in a different manner to add 1 to the counter.
I must be incrementing the count wrong somehow, because I set up another system using only two buttons, and when both are pressed, the math counter was supposed to turn on a light. Still no good.
I KNOW you can do this, I’ve done it before for lighting, but not using point_templates and the filter.