I need help to figure how to (slightly) reanimate an existing animation. I’m helping on a Counter-Strike 1.6 project, we’re creating a CSGO mod server. So we want it to be as similar as the actual CSGO, and I found these T and CT knives models models. There’s one problem tho, in the first animation (idle) on both of the knives there’s an animating glitch. When the knife is being inspected you can clearly see that the knife go trough the fingers. Now I tried to reanimate it, but i have a couple of problems. When I try to reanimate it using groups, for example I select the 5th frame and set a keyframe there and then set a keyframe on the 10th frame, it automatically creates an animation between those 2. And everything works fine, I fix the glitch on the animation, but when I save the animation and view it with Jed’s Model Viewer, the animation didn’t save (I did all the QC compiling and editing). When this method didn’t work I tried reanimating it with moving the joints. So I select the knife joint, set a keyframe, move it and set another keyframe… But not like using the groups it doesn’t create an animation between those keyframes, so it like wants me to reanimate every frame that I need manually. Now I know that if you create a new and empty animation, you can animate it with the joints.
I really need help with this, any solution that would help me to fix the animations is good. I tried to find a way for a couple of days now, but maybe I’m just stupid.