need help with multiple skins

My qc


$texturegroup skinfamilies
{
	{ "gown_bsm"   "Medicman_bsm"   }
	{ "gown_bsm2"  "Medicman_bsm" }
	{ "gown_bsm3"  "Medicman_bsm"  }
	{ "gown_bsm4"  "Medicman_bsm2"   }
	{ "gown_bsm5"  "Medicman_bsm2" }
	{ "gown_bsm6"  "Medicman_bsm2"  }
}

in the modelviewer it only shows the second varient of the clothing “gown_bsm4” but not “medicman_bsm2” which is a second facemap

http://puu.sh/koPZq.png

http://puu.sh/koQ5Y.png

textures are in the right place

If you have the textures on the same line in the QC it seems to prefer having a comma between them, like so;



$texturegroup "skinfamilies"
{
    { "gown_bsm" , "Medicman_bsm" }
    { "gown_bsm2" , "Medicman_bsm" }
    { "gown_bsm3" , "Medicman_bsm" }
    { "gown_bsm4" , "Medicman_bsm2" }
    { "gown_bsm5" , "Medicman_bsm2" }
    { "gown_bsm6" , "Medicman_bsm2" }
}


See if that works. Alternatively, try listing them vertically, ala



$texturegroup "skinfamilies"
{
    {
        "militantvest.vmt"
        "Militantshirt.vmt"
        "vietnamsoldier.vmt"
        "ct_fbi_head_varianta.vmt"
        "crew_cuba.vmt"
        "Commando.vmt"
        "Extragear.vmt"
    }
    {
        "militantvest.vmt"
        "militantshirt2.vmt"
        "vietnamsoldier2.vmt"
        "ct_fbi_head_varianta.vmt"
        "crew_cuba.vmt"
        "Commando.vmt"
        "Extragear.vmt"
    }
}


Good god why would you ever do that. I have never seen the comma and that stack is just ugly and horribly confusing.

Stick with what you got now, although I would also remove the quotes just to be a bit cleaner. It really helps when you need to replace a lot at the same time.

But the thing is, all that is just formatting. You could pick any format and it’ll still work.
If you’re getting purple checkers the actual problem is with your VMTs/VTFs, either one of your VMTs is bad or the texturegroup names don’t match the VMT names.

EDIT: Just saw you already fixed it in the WIP thread. Might as well leave this here, it’s a better explanation of what I was trying to say: