Need help with psysgun.

I can’t rotate my models with physgun, Do you have any ideas how to fix it?

I’ve tried to reinstall garrysmod but it didn’t work.

go to options/keboard and see what key it is.
press the key in-game while holding a prop.
if it still does not work, switch the key!

If your not pressing “E” Key(Default) when moving the mouse, its not going to do anything.

I know and I have “e” as use key, but it aint working.

What’s a psysgun? A gun that fires psys’s?

Lol.
Have you tried clearing lua and dua?
Also a list of currently installed addons would help.

Since what did that have to do with rotating a psysgun?

An addon or downloaded lua could have edited the physics gun.

I somehow doubt it. It’s more likely he accidentally unbound “e” and didn’t notice.

psygun

Maybe the Physgun rotation saw your avatar and ran away in fear?!

Yeah, really funny. But no, I haven’t replaced my use button. And I haven’t downloaded new lua’s or addons since my last time on garrysmod and it worked fine then.

Is the E key working on buttons etc.?

Yeah.

Really weird…

Does anyone have any ideas?

Open the game and put in these two commands in this order:


clear
differences

Then right-click, Select All, and copy. Then come back here and post it in [noparse]




[/noparse] tags.



 - Sets the interpolation amount (bounded on low side by server interp ratio settings).
"english" = "0" ( def. "1" )
 client
 - If set to 1, running the english language set of assets.
"sensitivity" = "10" ( def. "3" ) min. 0.000100
 client archive
 - Mouse sensitivity.
"cl_overdraw_test" = "0"
 client cheat
"mat_software_aa_strength" = "0.000000" ( def. "-1.0" )
 client archive
 - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
"mat_software_aa_strength_vgui" = "1.000000" ( def. "-1.0" )
 client archive
 - Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
"cl_playermodel" = "Ct Urban: Swedish Green" ( def. "none" )
 client archive server_can_execute
 - Default Player Model
"fov_desired" = "90.000000" ( def. "75" ) min. 75.000000 max. 90.000000
 client archive
 - Sets the base field-of-view.
"ai_keepragdolls" = "1" ( def. "0" )
 game archive notify
"sv_skyname" = "sky_day02_02" ( def. "sky_urb01" )
 game archive replicated
 - Current name of the skybox texture
"npc_citizen_auto_player_squad" = "0" ( def. "1" )
 game archive
"sv_maxplayers" = "20" ( def. "8" ) min. 0.000000 max. 64.000000
 game archive replicated
 - This is a hack around the fact that maxplayers isn't a real convar.
"sbox_noclip" = "0" ( def. "1" )
 game archive notify replicated
"sbox_godmode" = "0" ( def. "1" )
 game archive notify replicated
"sbox_plpldamage" = "0" ( def. "1" )
 game archive notify replicated
"sbox_maxragdolls" = "0" ( def. "2" )
 game archive notify replicated
"sbox_maxvehicles" = "1" ( def. "3" )
 game archive notify replicated
"sbox_maxballoons" = "0" ( def. "20" )
 game archive notify replicated
"sbox_maxdynamite" = "0" ( def. "10" )
 game archive notify replicated
"sbox_maxlamps" = "1" ( def. "5" )
 game archive notify replicated
"sbox_maxwheels" = "1" ( def. "50" )
 game archive notify replicated
"sbox_maxthrusters" = "2" ( def. "50" )
 game archive notify replicated
"sbox_maxemitters" = "0" ( def. "20" )
 game archive notify replicated
"sbox_maxspawners" = "0" ( def. "2" )
 game archive notify replicated
"sbox_maxturrets" = "0" ( def. "4" )
 game archive notify replicated
"sv_allow_wait_command" = "0" ( def. "1" )
 replicated
 - Allow or disallow the wait command on clients connected to this server.
"rate" = "20000" ( def. "10000" )
 - Max bytes/sec the host can receive data
"cl_updaterate" = "30" ( def. "20" )
 archive
 - Number of packets per second of updates you are requesting from the server
"hostname" = "Garry's Mod" ( def. "" )
 - Hostname for server.
"sv_allow_voice_from_file" = "0" ( def. "1" )
 replicated
 - Allow or disallow clients from using voice_inputfromfile on this server.
"name" = "petfe" ( def. "unnamed" )
 archive server_can_execute
 - Current user name
"cl_language" = "finnish" ( def. "english" )
 - Language (from HKCU\Software\Valve\Steam\Language)
"mat_texture_list_all" = "0"
 - If this is nonzero, then the texture list panel will show all currently-loaded textures.
"mat_texture_list_view" = "1"
 - If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
"mat_show_texture_memory_usage" = "0"
 cheat
 - Display the texture memory usage on the HUD.
"cl_timeout" = "45" ( def. "30" )
 archive
 - After this many seconds without receiving a packet from the server, the client will disconnect itself
"cl_logofile" = "materials/vgui/logos/Spray_bullseye.vtf" ( def. "materials/decals/spraylogo.vtf" )
 archive
 - Spraypoint logo decal.
"mat_colorcorrection" = "1" ( def. "0" )
"r_fastzreject" = "1" ( def. "0" )
 - Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
"mp_decals" = "5000" ( def. "200" )
 archive
"r_overlayfademin" = "1750" ( def. "1750.0f" )
"r_overlayfademax" = "2000" ( def. "2000.0f" )
"sv_timeout" = "180" ( def. "65" )
 - After this many seconds without a message from a client, the client is dropped
"snd_surround_speakers" = "2" ( def. "-1" )
"dsp_water" = "14.000000" ( def. "14" )
"dsp_speaker" = "50.000000" ( def. "50" )
"dsp_spatial" = "40.000000" ( def. "40" )
"showbudget_texture_global_sum" = "128" ( def. "0.0f" )
"r_flashlightscissor" = "0" ( def. "1" )
 cheat
"mat_forcemanagedtextureintohardware" = "0" ( def. "1" )
"mat_supportflashlight" = "1" ( def. "-1" )
 - 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
"mat_vsync" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 - Force sync to vertical retrace
"mat_forceaniso" = "16" ( def. "1" )
"mat_parallaxmap" = "0" ( def. "1" )
"mat_dxlevel" = "95" ( def. "0" )
"mat_picmip" = "-1" ( def. "0" ) min. -10.000000 max. 4.000000
"mat_slopescaledepthbias_normal" = "0" ( def. "0.0f" )
 cheat
"mat_depthbias_normal" = "0" ( def. "0.0f" )
 cheat
"mat_slopescaledepthbias_decal" = "-0.500000" ( def. "-0.5" )
 cheat
"mat_antialias" = "8" ( def. "0" )
"mat_aaquality" = "2" ( def. "0" )
"r_shadowrendertotexture" = "1" ( def. "0" )
"r_waterforceexpensive" = "1" ( def. "0" )
"r_waterforcereflectentities" = "1" ( def. "0" )
"joy_xcontroller_found" = "0" ( def. "1" )
 - Automatically set to 1 if an xcontroller has been detected.
"mat_texture_limit" = "-1"
 - If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.

Well, I don’t see anything there that would cause problems. Sorry. :frown:

Although…

“mp_decals” = “5000” ( def. “200” )
archive

This probably shouldn’t be set higher than 4096. Are you using a high-quality config or anything like that?

No, I don’t. I think. But it seems that I can’t even pick up things with gravity gun too.