Here’s my situation:
env_fire name: fire
env_smokestack name: smoke
I’m trying to make the fire ignite and go out at the press of a button in a toggling fashion, same deal with the smoke. I’m having trouble familiarizing myself with the keyvalues and outputs/inputs from my func_button to achieve this.
I’m hoping someone that knows what they’re doing can give me some properties and or outputs/inputs to make this effect happen.(It’s for a simple house fireplace btw)