I have a SENT and I need a way to make it collide with a player but not a npc so i can use the Touch function and also so the npcs wont try to navigate around it.
Use the ShouldCollide-Hook. I think that’s be the only way to do that.
ShouldCollide is very buggy at this point. I would set the NPC’s collision group to the weapon group. When the NPC has the same collision group as a “weapon”, it will not collide with the player, but will still collide with other objects.
I need to set it to ENTITY not npc I will try the on the entity though. The should collide works fine but i fear it will add to lag.