Ok so I have spent all day on this but with no success. I am trying to convert a 3DS Max model into a source engine .mdl file for gmod. I have successfully managed to convert the model itself into an .mdl but the materials have failed all the way unfortunately.
So I was wondering if anyone knew of a way that I could do this without mucking it up.
Before anyone reply’s saying I should follow a tutorial or something, I have. I have tried many different ways of using wall worm (this is how I got an .mdl but no materials), creating a .obj, or even using the .fbx file.
The problems I have with the materials are that either Garry’s Mod does not recognise them or I cannot export them and get the error “–Unable to convert: undefined to type: FileName”
Any help would be much apreciated
Here are the files if you are interested in seeing what I was trying to convert: