In my tripmine project, I need to make an entity freeze when hitting the worldspawn.
But ENT:Touch won’t work because; “This only works for brush entities and for entities that have Entity:SetTrigger set to true.”
Any idea on how I could check if the entity touches the worldspawn?
Edit: I’m throwing the entity against the wall with a Swep so the physics is moving around a lot. This makes doing a trace difficult.