Need with making a campaign intro for Left 4 Dead 2

As the title says really. I’m making a campaign for Left 4 Dead 2, but I’m not sure how to make the introduction view camera before it zooms into the player’s heads. I was wondering if someone knew a tutorial or could explain it to me, it would be greatly appreciated :smug:

And thanks for any responses in advance.

The best thing to do, would be to look at the decompiled Valve maps.

Then once you understand the process, you can change it and customize it. The most important notion is the ghost.mdl, a dynamic model that controls the intro’s camera movement.

or logic_auto and point_viewcontroll with path_track

The problem with ghost.mdl is that it only goes where the animator has told it to. And I already tried parenting the camera to a path track, it didn’t work. Perhaps I did something wrong.