I want to get variable in client from server.
Problem is function goes on even if I received a variable and its return nil.
I want wait until net receive got a variable.
-- serverside net.Receive("blah", function(len,pl) local ent = net.ReadEntity() net.Start("blah2") net.WriteString(ent:GetHisVar()) -- any serverside function net.Send(pl) end) -- clientside function x(ent) local var net.Start("blah") net.WriteEntity(ent) net.SendToServer -- function is continuing... net.Receive("blah2", function() var = net.ReadString() end) return var end -- returns nil
I know that I shouldn’t use net receive in a function.
What should I do, is there a shortcut for just getting variables between client and server?