Network codes should be improved under high leatency

Hi, I’ve played Rust for a while, and it worked just fine. But I’ve found lots of issue of other players’ movements.

I live in China and it often has a 200-300 ping through official servers. All players & mobs are “teleporting” around me.

As a programmer, I can easily recognized server just send characters’ position to client without their moving vectors. So that’s why people are “teleporting” over high latency. This should be improved and I’m pretty sure it will be a great improvement to players’ experience.