I have been trying to network a table on entities and have been unable to find a solution. My current method is terribly crude and doesn’t function properly. Do any of you know how to do this?
I’ve been using this extensively for my gamemode, but it may have some problems I haven’t discovered yet. I can’t provide support for anything that goes wrong, sorry.
At the moment it networks strings, booleans, numbers and entities (and nils), and can handle nested tables etc. If you have a recursive table it will probably crash. It also will automatically only sync subtables that have changed since the last time the client synced, so should be quite efficient.
thanks, works flawlessly!