This is kind of a different take on this but essentially the idea goes like this:
Instead of listing individual servers meaning that the top servers are full of big networks multiple servers meaning less exposure for small ones, allow servers to have “hubs” or “lobbies” similar to how big minecraft networks have it which redirect players to the individual servers or sublobbies.
As a benefit for using this system, you get to have all of your players on servers in the same gamemode summed up in the serverlist and can also choose to automatically redirect players to gamemode specific lobbies (while still being able to do things like randomly putting them into a server in that mode, or putting them into the last server they were on depending on what you want).
Now some server owners might just want to ignore this to take up more space like before but to combat that i suggest the following:
- Only allow servers that use this network function to redirect people to other servers while ingame, so you cant just bypass it by moving players around while still having the benefit of seperate servers
- Lower the “score” in the server lists for servers running off of the same PC that arent in a network together
This isnt perfect as it could in theory still be bypassed with VMs and making people use connect commands from the server to redirect them but i think having built in support for connecting servers like this would be very helpful for both big and small servers so
val- i mean facepunch pls fix