Well it’s going to change the dynamics, currently BP are still in the game, but the idea would be phase out blueprints and increase the level of ITEM drops, i.e. guns, jacks, quarries etc, so this will be a more research based system, you get the item collect the relevant fragments to create the appropriate tier of blueprint for that item then feed it more fragments to increase success rates.
BP fragments will become a currency and as they are generated on an inverse scale of barrel value, empty barrels or torch barrels will be a boon instead of frustration.
Well, a slight change, now you don’t have to be as quick to kill the naked as he can’t instantly learn the blueprint he just received from the barrel.
Overall this change is something what I’ve been thinking the blueprint system should be. I always hated how you can find blueprints for items you’ve never actually seen (Though getting an AK blueprint was a joy!), and I was kind of hoping for a system where you always have to research the item you just found. No ideas how this will work out though, but I’m really interested to see!
I feel as though this is a cheap solution to a larger problem. At least blueprints made sense realistically. Rust to me has always been about realism, at least to an extent. Obviously, it isn’t realistic that a wall can simply be placed at the click of a button, but you get what I am saying.
Finding blueprints to a device made sense. You read blueprints and learn how to craft whatever the blueprint is for.
How on earth does it make sense that you get “blueprint shards” that can give you a random item, and that item’s blueprint shard could be used to make an entirely different blueprint.
I dunno. This is a step in the wrong direction in my opinion.
So from using this logic whats the point of playing if servers wipe every 7 days large groups will just rule the servers. im tired of searching for blue prints ive yet to find a c4 bp and the server i play on wipes tomorrow a buddy and i have spent hours looting the airfield non stop for 3 days we basic just get nothing but clothing 24/7. Now we are going to have to hide our bpf and hope we dont get raided great.
Frequent server wipes were usually tied to server performance. As you get more entities and colliders on the map, it would gradually slow the server down to a crawl, and only a wipe would be able to fix it. This is not how Rust is intended to be played. It’s merely a workaround for performance issues
In the last couple of months, they’ve managed to increase the possible, collider count significantly, introduce decay to remove unused structures cluttering the map, and in last week’s update, have boosted server performance significantly. With these changes, hopefully busy servers will be able to operate for longer periods of time without requiring a wipe. Ultimately, that’s their desired end state for Rust - a living, ever evolving world where wipes aren’t necessary.
So perhaps with all these recent changes, the servers that wiped weekly will be able to extend their maps to at least the current forced monthly wipes.
It might make sense for people to actually try the new system before deciding it sucks and complaining about it. Like anything, it will probably need to be tweaked, but it’s a step in the right direction.
Agreed. As I wrote earlier in this thread, I’m waiting to try it first. It seems kind of convoluted and complicated from the Rustafied description, but I think once we’ve had some hands on time with it, it will clear up any questions and misconceptions we may currently have.
And I’m pretty sure it will take a significant amount of tweaking. This is a major overhaul turning what used to be a pretty static part of the game into a very dynamic one. It’s likely going to take some balancing before they get it just right.
I know I won’t be, but I’m modded so that’s an entirely different can of worms. Everything is sped up, including endgame, so people are usually ready for a wipe after ~7 days. So is the server with regard to performance.
Really we need to wait and see how many fragments = page = book and how quick you get what etc.
But it sounds like you just get a random BP which seems doesn’t seem like much of an improvement from the current system. but now you have an idea of when you’ll receive a BP and have a choice of which tier to trade for.