Hi all.
I’m currently working on making a custom server dedicated to what I call FPRTS (First-Person Real Time Strategy). It would be HL2 based, and contain 2 factions - Combine and Resistance. Each faction has it’s HQ, and there are 6 Control Points on the map as well. Whoever has the most control points at the end of the round wins.
There would be 4 basic roles - Commander, Engineer, Commando, and Soldier.
–> Commander: (Sets points of intrest; Can spawn all units; Large Cash boost; Able to launch superweapon*) The Commander’s role is to set “points of intrest” on areas of the map, where that faction’s Soldiers will attack. The Commander can also use that faction’s superweapon* wherever they deem it necessary. [NO RESPAWN-ONLY 1 PER FACTION]
–> Engineer: (Can spawn all structures; Medium Cash boost; Can spawn vehicles; Can capture Control Points) The Engineer’s job is to capture and defend the Control Points from the enemy, using spawnable defensive structures (IE auto-turrets, walls, towers, SAM Sites, etc), and giving Soldiers the means to combat their enemy, with vehicles. [NORMAL RESPAWN-ONLY 2-5 PER FACTION]
–> Commando: (Can spawn all units; Medium Cash boost) The Commando’s job is to go behind the main line and assassinate the enemy Commander. Can spawn units within the Commando’s immediate vicinity. [SLOW RESPAWN-ONLY 2 PER FACTION]
–> Soldier: (Can’t spawn anything; Low Cash boost) The Soldier is the main line, grunt infantryman. Must obey the Commander’s orders, and attack the enemy factions. [NORMAL RESPAWN-AS MANY AS NEEDED]
{Superweapons being the following: Combine = Fusion Bomb | Resistance = Nuke}
EDIT: Okay, I have a mapping team together, someone to do the GUI Interface, and someone to make the duplications. HOWEVER, I need coders badly. Please respond below if you are interested, and include your Steam ID so I can contact you. Thanks.
The team so far:
- MEH = Project Leader
- samwilki = GUI Editor/Mapper
- Shizukani Okami = Coder/Mapper
- Talmera Furquado = Mapper
The TO-DO List:
- Maps (WORKING)
- Gamemode (WAITING ON CODERS)
- GUI (WORKING)
- Duplications (WORKING)
- Coding (WAITING ON CODERS)