New Gamemode Idea

I have an idea for a new gamemode, and while I tried to make it on my own, the idea is too complex for my extremely limited programming skills. It’s somewhat based around the card game Two Rooms and A Boom.

The basic idea is that their are three teams: Terrorists, FBI and Neutral. All characters are armed with pistols. Their are a variety of roles on all teams and a variety of winning conditions, however, the basic winning condition is that the Leader (a role on the terrorist team) kills the President (a role on the FBI team). If this happens within a seven minute time limit, the Terrorists win, if it does not happen, the FBI wins. Nobody knows who is who, so while you can RDM, you might be killing one of your own teammates and if any terrorist other than the leader kills the President, the Terrorists do not automatically win. The roles are randomized (to a degree) and the only role guaranteed to be in every round is the President and the Leader. If two players agree, they can share their roles and/or teams. If they do so they are given invulnerability from the other player for a limited amount of time in case they need to escape. After a player’s role has been revealed to you, it will appear under their name for the rest of the round. There would be a maximum of 30 players per round.
Here are all the roles:

  1. Agent (FBI & Terrorist). If the agents are assigned at least one of the following roles are assigned: Hunter, Zombie or Medic. Cannot be assigned if there are less than 10 players in the round. Other players cannot refuse to role share with an Agent unless they have an effect prohibiting them from role sharing.
  2. Agraphobe (Neutral). If the Agraphobe is assigned the Traveler must also be assigned. Cannot be assigned if the Bouncer or Tentacles have already been assigned. The Agraphobe wins if they survive the entire round without moving.
  3. Ahab (Neutral). If Ahab is assigned, Moby must also be assigned. Ahab wins if any player kills Moby and Ahab survives the entire round.
  4. Alchemist (FBI). If the Alchemist is assigned the King, Eggineer and Dragon must also be assigned. If the Alchemist is in play, the FBI gains an additional winning condition: The Alchemist must share his role with the King.
  5. Alien (FBI and Terrorist). Aliens can only be assigned if 11 or more players are in the round. Cannot be assigned if the Zombie or Hot Potato have already been assigned. If a player shares their role with an alien, they are abducted. They lose all unique abilities gained by their roles but keep their team affiliation.
  6. Ambassador (FBI and Terrorist) Ambassadors can only be assigned if 11 or more players are in the round. Cannot be assigned if Mad Scientists or Zombies have already been assigned. Ambassador’s role is public from the start, they cannot attack or be damaged, giving them free reign to observe and communicate with members of their team.
  7. Amnesiac (Neutral?). The Amnesiac cannot be assigned if Ninjas or Conspirators have already been assigned. The Amnesiac is assigned an additional role, however, this role is only revealed to the player when there is one minute left in the game. All assigned roles are fair game for the Amnesiac including President or Leader.
  8. Anarchist (Neutral). If the anarchist is assigned one of the following roles must also be assigned: Minion or Born Leader. The Anarchist wins if he kills the most characters throughout the course of the round.
  9. Angel (FBI or Terrorist). If the Angel is assigned, the Devil must also be assigned. The Angel cannot be assigned if the Hypnotist or Vampire have already been assigned. If the Angel chooses to share information about their role to another player, they must share their full role, not just their affiliation.
  10. Apprentice (FBI). If the Apprentice is assigned, the Fanatic, Alchemist, King, Eggineer and Dragon must also be assigned. If the Alchemist is killed, the Apprentice must carry out his objective to share roles with the king.
  11. Beholder (Neutral). The Beholder cannot be assigned if the Ambassador has already been assigned. The Beholder cannot attack or be attacked. The Beholder wins if he has role shared with every other player.
  12. The Black (Neutral). If The Black is assigned, one of the following roles must be assigned: Spies, Coy Boys. The Black cannot be assigned unless there are at least 11 players in the round. If any player shares roles with The Black, the Black wins.
  13. Blind (FBI or Terrorists). Blind cannot be assigned if Mummy has already been assigned. Blind players are presented with a black screen for the entirety of the round. Blind Players mays still interact with the world, but they cannot see anything.
  14. Blue Drone (FBI). If the Blue Drone is assigned, the Red Fist must also be assigned. If the Blue Drone kills the Red Fist, the FBI wins.
  15. Blue Firecracker (FBI). If the Blue Firecracker is assigned, the Blue Drone, Red Fist and Red Foot, must also be assigned. If the Blue Drone is killed, the Blue Firecracker gains the objective of killing the Red Fist.
  16. Body Snatcher (FBI or Terrorists.) The Body Snatcher can only be assigned if 11 or more players are in the round. The Body Snatcher cannot be assigned if the Zombie or Hot Potato has already been assigned. While sharing roles with another player, the Body Snatcher may share any role that they have previously encountered. For example, if a Terrorist Body Snatcher shares roles with the President, they may show an FBI player that they are the President while sharing roles.
  17. Born Leader (Neutral.) If the Born Leader is assigned, the Anarchist must also be assigned. The Born Leader wins the game if they are dealt no damage throughout the round.
  18. Bouncer (FBI or Terrorist). Within the first 5 minutes of the round, the Bouncer may reveal their role to a player and give them a location. The player must reach the location before the round is over or they lose. If a player already has a location-based objective, a bouncer may not give them an additional one.
  19. Bully (FBI or Terrorist). If a character agrees to reveal affiliations with the bully, both the bully and the character reveal affiliations and roles instead.
  20. Butler (Neutral). If the Butler is assigned, the Maid must also be assigned. The Butler wins if they reveal roles with the Maid.
  21. Capitalist (FBI). If the Capitalist is assigned, the Socialist must also be assigned. If any FBI players, other than the President, reveal roles with the Capitalist, their role is switched to a random FBI role.
  22. Centipede (FBI or Terrorist). Centipede can only be assigned if there are more than 10 players in the round. When a Centipede card shares with a player those players become linked. That player must stay within a certain distance of the centipede or they will slowly start to lose health.
  23. Changer (Neutral?). At any point in the game, the Changer can choose to be assigned a new random role. If the Changer does not choose to change, there is no way they can win.
  24. Cleaner (FBI or Terrorist). After sharing roles with a player, you may remove any negative effects that player has.
  25. Clone (Neutral). If the Clone is assigned, the Robot is also assigned. The Clone gains the objectives of the first player they role share with.
  26. Clown (FBI or Terrorist). The Clown’s model smiles at all times.
  27. Conspirator (FBI or Terrorist). If the Conspirator is assigned, one of the following roles is also assigned: Loyalist, Negotiator, Thug. When a Conspirator role or team shares with another character of the opposite team, that character’s objectives change to that of the Conspirator’s team.
  28. Coy Boy (FBI or Terrorist). If the Coy Boy is assigned, one of the following roles must also be assigned: Spy, Negotiator. Coy Boys cannot be assigned if there are 10 or less players. Coy Boys can only role share if another players abilities forces them.
  29. Criminal (FBI or Terrorist) – If the criminal is assigned, one of the following roles well be assigned: Psychologist, Hunter, Engineer. The Criminal cannot be assigned if the Private Investigator or Mastermind have been assigned or if there are less than 10 players. If a character role shares with a criminal they cannot role share with any character for the rest of the game.
  30. Cult Leader (Neutral): If the Cult Leader role shares with another player, that player becomes a cultist. Any cultist gains an additional victory objective to protect the Cult Leader from being killed. If the Cult Leader is killed, all cultists die as well.
  31. Cupid (Terrorist): If Cupid is assigned, Eris must also be assigned. Cupid selects two players. These players are ‘in love.’ They gain the additional objective to keep the other player alive.
  32. Dealer (FBI or Terrorist). If the Dealer is assigned, the Criminal must also be assigned. When the Dealer role shares with another player that player cannot refuse any request to role share. If that player role shares with a Criminal, they return to normal.
  33. Decoy (Neutral). If the Decoy is assigned, the Target and Sniper must be assigned. The decoy wins if he is killed by the Sniper.
  34. Demon (FBI or Terrorist). If the Demon is assigned, the Angel must also be assigned. Cannot be assigned if the Hypnotist or Vampire are assigned. When other players role trade with the Demon, he shows a random role rather than his own.
  35. Doctor (FBI). If the Doctor is assigned, the Engineer must also be assigned. If the Doctor is in play, the blue team gains the additional objective: The Doctor must role share with the President.
  36. Dragon (Terrorist). If the Dragon is assigned, the King must also be assigned. The Terrorist win if the Dragon kills the King.
  37. Dragon Egg (Terrorist). If the Dragon Egg is assigned, the Dragon, King and Fat Princess must also be assigned. If the Dragon is killed, the Dragon Egg obtains all of the Dragon’s objectives.
  38. Dr. Boom (Terrorist). If Dr. Boom is assigned, Tuesday Knight must also be assigned. If Dr. Boom role shares with the President, Dr. Boom explodes, instantly killing the President. This is the only way (other than the Leader killing him) that the President can be killed with Terrorists still winning.
  39. Drunk (neutral?). A character assigned the drunk role receives another role as well. They attempt to carry out the objectives of the other role but with severely crippled movement, aim and vision. When there is one minute left in the round, the Drunk sobers up and is able to act normally.
  40. Easter Bunny (neutral). Before any other players spawn in, the Easter Bunny gets two minutes of free reign of the map to place one role token per player in the map. Any role tokens not placed by the Easter Bunny are randomly spawned across the map. All players have no role until they find a role token. The first two role tokens are always the President and Leader whereas the rest are random. If all players are able to find a role token, the Easter Bunny loses.
  41. Eggineer (Terrorist). If the Eggineer is assigned, the Alchemist, King and Dragon also must be assigned. The Eggineer adds an additional objective for the Terrorists: The Eggineer must interact with the Dragon before the round is over.
  42. Enforcer (FBI or Terrorist). If the Enforcer is assigned, one of the following must be assigned: Hunter, Agent. The Enforcer also may not be assigned unless there are at least 11 players in the round. The Enforcer may force two other characters to role share, however, if he does, these two players cannot role share with him for the rest of the game.
  43. Engineer (Terrorist). If the Engineer is assigned, the Doctor must also be assigned. If the Engineer is in play, the Terrorists gain an additional objective: The Engineer must role share with the Leader before the end of the match.
  44. Enlisted (FBI or Terrorist). Enlisted characters cannot damage or be damaged by characters they have role shared with.
  45. Eris (FBI). If the Eris is assigned, Cupid must also be assigned. Eris selects two players. These players are now ‘in hate’. They must kill each other before the end of the round or they lose, even if they are in the same team.
  46. Exhibitionist (FBI or Terrorist). Exhibitionist’s role is revealed to all players at the start of the game.
  47. Fanatic (Terrorist). If the Fanatic is assigned, the Apprentice, Alchemist, King, Eggineer and Dragon must also be assigned. If the Eggineer is killed, the Fanatic must complete the Eggineer’s objectives.
  48. Father (Neutral). If the Father is assigned, the Mother must also be assigned. The Father chooses two players who are now his children. If both of his children are alive by the end of the game, Father wins.
  49. Fat Princess (FBI). If the Fat Princess is assigned, the Dragon Egg, Dragon and King must also be assigned. If anybody other than the Dragon or Dragon Egg kill the King, the Fat Princess gains all of his objectives and is also the target of the Dragon or Dragon Egg.
  50. Firefighter (FBI). If the Firefighter is assigned, the Pyrotechnic must also be assigned. If the Firefighter and the President role share, the President gains an attack boost.
  51. Fool (FBI or Terrorist). If the Fool is assigned, one of the following roles are also assigned: Zombie, Nuclear Tyrant. The Fool cannot turn down a request to role share.
  52. Fugitive (Terrorist). If the Fugitive is assigned, the One-Armed Man, the Marshal and the Witness are also assigned. If the Fugitive role shares with the One-Armed Man, Terrorists win.
  53. Frotteur (Neutral). If the Frotteur is assigned, the Prude must also be assigned. The Frotteur must punch every character by the end of the game to win.
  54. Gambler (Neutral?). The Gambler, at any point, may choose to be on the side of the FBI or the Terrorists.
  55. Gargoyle (FBI or Terrorist). If the Gargoyle is assigned, the Usurper must also be assigned. At any point, the Gargoyle may turn into stone for thirty seconds, halving any damage they receive and making them immobile.
  56. Gorgon (FBI or Terrorist). Any character who role shares with the Gorgon turns into stone for one minute, halving any damage they receive and making them immobile.
  57. Hero (Neutral). If the Hero is assigned, the Villian must also be assigned. The Hero wins if he kills the Leader. If the Hero wins, the FBI loses as they were ashamed that they were unable to protect the President without outside help.
  58. Hot Potato (Neutral). The Hot Potato may not be assigned if the Fool or Nuclear Tyrant have been assigned. If you are this role at the end of the game, you lose. If you role share with another character, you swap roles.
  59. Hunter (FBI or Terrorist). If the Hunter receives a negative effect from a role share, the player who gave that negative effect receives a small burst of damage.
  60. Hypnotist (FBI or Terrorist). When the Hypnotist role shares with another player, they choose a role for that player. That player keeps their role, team and abilities but additionally gains all the objectives of whatever role the hypnotist chose.
  61. Identity Thief (FBI or Terrorist). Identity Thief swaps roles with the first character they role share with. That character can no longer role share for the entirety of the round.
  62. Illuminati (Neutral). If the Illuminati is assigned, one of the following groups is also assigned: Spies, Coy Boys. The Illuminati cannot be assigned if Fools have already been assigned. Whenever the Illuminati role shares with another character, they appear as though they are that characters team. The Illuminati wins if they survive the entire round.
  63. Immunologist (FBI or Terrorist): Immunologists cannot be assigned if the Zombie is already assigned. Immunologists are immune to all negative effects shared through role sharing.
  64. Inadequate Assassin (Neutral). The Inadequate Assassin wins if he attacks the President but does not kill him.
  65. Informer (FBI or Terrorist): If the Informer is assigned, one of the following pairs must be assigned: Doctor & Engineer, Blue Drone & Red Fist. The Informer cannot be assigned if the Judge has been assigned. When a player on a different team role shares with the Informer, that player’s role becomes visible to all players on the team.
  66. Intern (Neutral): If the Intern is assigned, the victim must also be assigned. The Intern wins if they role share with the President.
  67. Interrogator (FBI or Terrorist): Once throughout the course of the game, the Interrogator may role-share with a character and use an Interrogate ability. The Interrogator gains the knowledge of all the role assignments that character knows.
  68. Judge (Neutral): If the Judge is assigned one of the following pairs must be assigned: Blue Drone & Red Fist, Doctor & Engineer. The Judge cannot be assigned if the Informer has already been assigned If the game ends with neither teams fulfilling their objectives, whichever side the Judge role shared most with wins as well as the Judge. If one of the teams does complete all their objectives, the Judge loses.
  69. Juliet (Neutral). If Juliet is assigned, Romeo must also be assigned. Juliet cannot be assigned if there are ten or fewer players. Juliet wins if they and Romeo are both killed by members of the Terrorists.
  70. Kangaroo (FBI or Terrorists). The Kangaroo has a switch-a-roo power which can be used at any point except for the last minute of the game. If they use this power, they switch to the opposite team for thirty seconds, gaining the objectives of that team as well as appearing as though they are on that team when they role share.
  71. King (FBI). If the King is assigned, the Dragon is also assigned. If you are killed by the Dragon, the FBI loses.
  72. Leader (Terrorists). The Leader is always assigned. The Leader must kill the President for the Terrorists to win.
  73. Leprechaun (Neutral). The Leprechaun cannot be assigned if the Fool or Nuclear Tyrant has been assigned. The Leprechaun cannot deal or receive damage. The Leprechaun cannot refuse an offer to role share. If the Leprechaun role shares, they swap roles. A player may only be Leprechaun once per game. At the end of the game, regardless of any other conditions, the Leprechaun wins.
  74. Loyalist (FBI or Terrorist). If the Loyalist is assigned, the Conspirator must also be assigned. The Loyalist is immune to the Conspirator’s abilities.
  75. Mad Scientist (FBI or Terrorist). The Mad Scientist cannot be assigned if there are fewer than 10 players. Once during the game, the Mad Scientist can pick two players, these players swap roles.
  76. Maid (Neutral). If the Maid is assigned, the Butler must also be assigned. The Maid wins if they role share with the Butler.
  77. Marshal (FBI). If the Marshal is assigned, the Fugitive, One-Armed Man and Witness must also be assigned. If the Marshal role shares with the Fugitive, the FBI instantly wins.
  78. Martyr (Terrorists). If the Martyr is assigned, the President’s Daughter is also assigned. If the Bomber is killed before completing his objectives, the Martyr is responsible to complete any remaining objectives.
  79. Mastermind (Neutral). While role sharing, the Mastermind always appears to be on the team of the other player. The Mastermind wins if whatever team he role shared with the most loses.
  80. Mayor (FBI or Terrorist). If the Mayor is a member of the FBI, they start the game knowing who the President is. If the Mayor is a member of the Terrorists, they start the game knowing who the Leader is.
  81. Medic (FBI or Terrorist). If when role sharing, the Medic encounters a character with a negative effect that spreads through role sharing, that character loses that ability.
  82. MI6 (Neutral). The MI6 wins if he kills both the Bomber and the President.
  83. Mime (FBI or Terrorist). Mimes make no noise during movement.
  84. Minion (Neutral). If the Minion is assigned one of the following roles are also assigned: Born Leader, Gorgon, Usurper. The Minion must either role share with the President or the Leader. They win if whichever one they role share with first wins.
  85. Mistress (Neutral). If Mistress is assigned, Wife must also be assigned. Mistress wins if Wife is killed and the President lives.
  86. Moby (Neutral). If Moby is assigned, Ahab must be assigned. Moby wins if Ahab is killed and he lives.
  87. Mother (Neutral). If the Mother is assigned, the Step Mother also must be assigned. The Mother chooses two players who are her children. If either of these players die, the mother loses.
  88. Mummy (FBI or Terrorist). If the Mummy is assigned, the Mime must be assigned. When a player role shares with the Mummy, they can no longer use the written or voice chat for the rest of the game.
  89. Negotiator (FBI or Terrorist). If the Negotiator is assigned one of the following roles are also assigned: Shy Guy or Coy Boy. The Negotiator may force players to role share.
  90. Ninja (FBI or Terrorist). If the Frotteur, Prude or Amnesiac have been assigned, the Ninja may not be assigned. The only way the Ninja may attack another player is through his Insta-Kill ability which he may use only once.
  91. Nuclear Tyrant (Neutral). If the Nuclear Tyrant is assigned, the MI6 is also assigned. The Nuclear Tyrant cannot be assigned if the Hot Potato or Leprechaun have already been assigned. The Nuclear Tyrant has nuclear missiles that will strike at the end of the round killing everyone except him. He may not refuse a role share. If he role shares with the President or Leader, they discover his plot and shut it down, he loses.
  92. Nurse (FBI). If the Nurse is assigned, the Tinkerer, Doctor and Engineer must also be designed. If the Doctor is killed before completing their objectives, it becomes the responsibility of the Nurse to complete those objectives.
  93. One-Armed Man (FBI). If the One-Armed Man is assigned, the Witness, Marshal and Fugitive must be assigned. If the One-Armed Man role shares with the Witness, the FBI immediately wins.
  94. Paparazzo (FBI or Terrorist). If the Paparazzo is FBI, the President gains all assignment awareness they have. If the Paparazoo is Terrorist, the Leader gains all assignment awareness they have.
  95. Paper (Neutral). If Paper is assigned, Rock and Scissors must also be assigned. Paper wins if they kill Rock but not Scissors.
  96. Paranoid (FBI or Terrorist). If Paranoid is assigned, the Psychologist is also assigned. Paranoid players may only role share once per game.
  97. Piper (FBI or Terrorist). If the Piper is assigned, one of the following roles is assigned: Negotiator, Hunter, Medic , Cleaner. All players who role share with the Piper gain the additional victory objective: keep the piper alive.
  98. Pirate (FBI or Terrorist). The Pirate, once per game, after role sharing with another player, may choose what team that player is on.
  99. President (FBI). The President is always assigned. If the President is killed by the Leader, the FBI loses.
  100. President’s Daughter (FBI). If the President’s Daughter is assigned, the Martyr should be assigned. If the President is killed by player other than the Bomber, Mr. Boom or the Martyr (after the bomber is killed), The President’s Daughter takes all the responsibilities of the President.
  101. Private Investigator (Neutral). At the beginning of the game, the Private Investigator is given a list of all the roles being played with one additional role. After the round ends, the Private Investigator must select which role was not being played, if he is correct, he wins.
  102. Professor (FBI or Terrorist). If the Professor is assigned, the Negotiator must also be assigned. The Professor cannot be assigned if the Private Investigator has been assigned. If a player role shares with the Professor, that player’s role is revealed to all players within a certain distance.
  103. Prude (Neutral). If the Prude is assigned, the Frotteur must also be assigned. The Prude cannot be assigned if there are less than 10 players. The Frotteur may only attack via punching, and can only punch once per game. If the character they punch is the Frotteur, they win.
  104. Psychologist (Terrorist or FBI). If the Psychologist is assigned, one of the following roles should also be assigned: Criminal, Shy Guy, Thug, Paranoid, Coy Boy. Any character prohibited from role sharing for any reason is allowed to role share with the Psychologist. If a character role shares with the Psychologist, they lose any effects prohibiting them from role sharing.
  105. Pyrotech (Terrorist). If the Pyrotech is assigned, the Firefighter must also be assigned. If the Pyrotech role shares with the Leader, the Leader gains an attack bonus for the rest of the game.
  106. Queen (Neutral). If the Queen is assigned, the Stunt Double must also be assigned. The Queen wins if the President is killed and the Queen survives.
  107. Rageaholic (FBI or Terrorist). The Rageaholic has a separate winning condition from the rest of his team: The Rageaholic is displayed a point value that starts at zero. For every character on the opposite team the Rageholic kills he is granted one point. For every character on his own team the Rageholic kills he is subtracted one point. If he kills a neutral character, it has no effect on his points. The Rageholic wins if he has more points than the other team’s Rageholic.
  108. Rat (FBI or Terrorist). Once per round, the Rat may become invulnerable for two minutes. While invulnerable, the Rat cannot deal or receive damage. If the Rat is invulnerable at the end of the game, he loses.
  109. Red Fist (Terrorist). If the Red Fist is assigned, the Blue Drone must also be assigned. The Red Fist adds an additional objective for the Terrorist team: If the Red Fist is killed by the Blue Drone, the Terrorist lose.
  110. Red Foot (Terrorist). If the Red Foot is assigned, the Blue Firecracker, Blue Drone and Red Fist must be assigned. If the Red Fist is killed by any player other than the Blue Drone or Blue Firecracker, the Red Foot gains all objectives of the Red Fist and is the new target of the Blue Drone or Blue Firecracker.
  111. Rival (Neutral). If the Rival is assigned, the Survivor must also be assigned. The Rival wins if they do not role share with the President.
  112. Robot (Neutral). If the Robot is assigned, the Clone must also be assigned. The Robot wins if the first player they role share with loses.
  113. Rock (Neutral). If Rock is assigned, Paper and Scissors must also be assigned. Rock wins if he kills Scissors and Paper survives.
  114. Romeo (Neutral). If Romeo is assigned, Juliet must also be assigned. Romeo may not be assigned if there are fewer than ten players. Romeo wins if they and Juliet are killed by Terrorists.
  115. Scissors (Neutral). If Scissors is assigned, Rock and Paper must also be assigned. Scissors wins if they kill Rock but Paper lives.
  116. Secret Police (FBI or Terrorists). The Secret Terrorists have an alternate winning condition from their team. They win if they role share with every character on the opposing team
  117. Security (FBI or Terrorists). Whenever Security role shares with a member of the opposite team, that member is immobilized for thirty seconds.
  118. Seer (FBI or Terrorists). The Seer is aware of all other players roles at all times.
  119. Shy Guy (FBI or Terrorist). If the Shy Guy is assigned, one of the following roles must be assigned: Psychologist or Criminal. The Shy Guy may not role share with any character.
  120. Sniper (Neutral). If the Sniper is assigned, the Target and the Decoy must be assigned. The Sniper wins if they kill the Target
  121. Socialist (Terrorist). If the Socialist role shares with another Terrorist player, that player gains a different random Terrorist role.
  122. Spy (FBI or Terrorist). If the Spy is assigned, the Coy Boy is also assigned. The Spy has the objectives of the opposite team than their affiliation. For example, an FBI spy would be trying to get the Leader to kill the President.
  123. Stunt Double (Neutral). If the Stunt Double is assigned, the Queen must also be assigned. The Stunt Double wins if they are killed and the President survives.
  124. Survivor (Neutral). If the Survivor is assigned, the Rival must also be assigned. The Survivor wins if he does not role share with the Bomber.
  125. Target (Neutral). If the Target is assigned, the Sniper and Decoy must also be assigned. The Target wins if the Sniper does not kill them.
  126. Telepath (Neutral). The Telepath may not role share with any other character. At the end of the game, the Telepath must identify what players were the President and Leader, if the Telepath is correct, they win.
  127. Tentaclese (FBI or Terrorist). At any point, the Tentaclese may choose players, they players become linked to the Tentaclese and have their movement controlled by the Tentaclese for the next thirty seconds. After selecting a player, the Tentaclese may not select that player for another minute.
  128. Thug (FBI or Terrorist). If the Thug is assigned, one of the following roles is also assigned: Psychologist, Spy, Engineer, Doctor. After a character role shares with the Thug, that character can no longer role share for the rest of the game, unless they are forced to by another player’s ability.
  129. Time Lord (FBI or Terrorist). Once per round, at any point except the final two minutes, the Time Lord may either add a minute or subtract a minute from the clock.
  130. Tinkerer (Terrorist). If the Tinkerer is assigned, the Nurse, Doctor and Engineer must also be assigned. If the Engineer is killed without completing his objectives, it is the responsibility of the Tinkerer to complete the Engineer’s objectives.
  131. Trader (FBI or Terrorist). If the Trader is assigned, the Voyeur must also be assigned. At any point, the Trader may trade their role with that of a random deceased player.
  132. Traveler (Neutral). If the Traveler is assigned, the Agoraphobe must also be assigned. The Traveler cannot be assigned if the Zombie is already assigned. The Traveler loses if they are stationary for more than 30 seconds total throughout the entire course of the game.
  133. Tuesday Knight (FBI). If the Tuesday Knight is assigned, Dr. Boom must also be assigned. If Tuesday Knight role shares with the Leader, the game is over and the FBI wins.
  134. Usurper (FBI or Terrorist). At any point in the game other than the last minute, if the Usurper shares with the head of their team (President or Leader) they swap roles. This can only be done once per round.
  135. Vampire (FBI or Terrorist). If the Vampire role shares with another character, the vampire may choose a role that is in play, the character who the Vampire role shares with must role share with the role of the Vampire’s choice before the end of the game.
  136. Victim (Neutral). If the Victim is assigned, the Intern must also be assigned. The Victim wins if he role shares with the Leader.
  137. Voyeur (FBI or Terrorist). The Voyeur may swap with any deceased player at any time. This would kill the Voyeur and respawn whatever character they swap with.
  138. Werewolf (FBI or Terrorist). The Werewolf cannot be assigned if the Medic or Leprechaun have been assigned. If a Werewolf role shares with a player, the Werewolf also gains awareness of all future role shares that player has.
  139. Wife (Neutral). If the Wife is assigned, the Mistress must also be assigned. The Wife wins if the Mistress is killed and the President lives.
  140. Witness (Terrorist). If the Witness is assigned, the Marshall, Fugitive and One-Armed Man is also assigned. If the Witness shares with the Marshal, the Terrorists win.
  141. Xenohunter (FBI). If the Xenohunter is assigned, the Xenomorph must also be assigned. The Xenohunter cannot be assigned if the Spy, Conspirator, Capitalist or Socialist have been assigned. The Xenohunter does double damage against FBI characters.
  142. Xenomorph (Terrorist). If the Xenomorph is assigned, the Xenohunter must also be assigned. The Xenomorph cannot be assigned if the Spy, Conspirator, Capitalist or Socialist have been assigned. When the Xenomorph role shares with a character, they lay eggs inside the character. These eggs spawn enemies every minute until the infected character is killed or cured. These enemies can spawn any character that is not the Xenomorph or one of the infected characters.
  143. Yog Sothoth (Neutral). Yog Sothoth cannot be assigned if the Leprechaun or Beholder have been assigned. If a character role shares with Yog Sothoth, all players become aware of that character’s role. Yog Sothoth wins if he role shares with at least half of the players in the match.
  144. Zombie (Neutral). If the Zombie is assigned, the Doctor and Engineer must be assigned. The Zombie cannot be assigned if the Medic, Cleaner or Hot Potato have been assigned. The Zombie cannot role share with any other character. The Zombie may only attack with punches. If the Zombie punches a character, that character’s role changes to Zombie. The Zombies win if all player’s roles are Zombie by the end of the match.

If you have any questions, or feel like I did not explain any of the roles enough, feel free to ask. If you are interested in helping me create this gamemode, it would be much appreciated.

two rooms and a boom is already confusing as shit without 144 roles though

So basically TTT. Original ideas pls

The concept seems jumbled together. I like the idea of not knowing who is who, but it sounds like TTT with added zenomorphs

[editline]20th September 2017[/editline]

Also why is MI6 trying to kill the president?

To take back her majesty’s rightful land.

so its like playing TTT while extremely stoned and everything is confusing as hell and you have no idea whats going on so you just shoot at anything that moves until an admin bans you

The game is only confusing from an overview of all roles. Each round would max out at 30 players, so not all roles well be played. Also, in order to win, a player only needs to understand their objective and abilities, and the objectives and abilities of characters they must interact with for their objective. While it has similarities to TTT, it involves much more interesting strategies imo. The complexity of roles would create much more layered interactions between players, unlike TTT which is pretty basic imo. While it might not be the most accessible game mode, it would be worth the learning curve and create a fun, strategic and fast-paced experience in my opinion. As far as just shooting at anything that moves, while you can certainly do this, it could put your team at a disadvantage as you don’t know who your teammates are until you role-share. If you guys have any constructive criticism to offer to make the idea better, I’d be happy to hear them.

I guess my criticism is that it’s way too complicated. You say that a player need only know their win condition and the win conditions of those around them, but that involves learning all 144 different win conditions. The game with the most win/loose conditions I have ever played is Sumurai Wariors, which has at most 10 conditions, each building on the previous.

On top of this, it seems to be complicated only for the sake of being complicated. I see no reason for there to be a frotteur role, a rock/paper/scissors role, a mime role, they all serve only to complicate things. Unfortunately, the game’s complicated nature is the only thing setting it apart from TTT, or any other team deathmatch for that matter.

If the number of roles were to be reduced to 32-64, I could see it being fun, but only if there were enough players, and unfortunately I can’t see that happening either. The very nature of the game requires you to shoot people blindly, and this will lead to a lot of frustrated players who have been killed needlessly, or who have accidently made impossible their win condition.

Don’t get me wrong, your idea is most certainly creative and imaginative, however maybe too much so. If the game were simpler, I could see this being very fun.

If you’re familiar with Two Rooms and a Boom, here’s a broad overview from someone who played it once at a convention:

  • Players are secretly dealt cards, red or blue. Red has a Bomber, Blue has a President, and Red wins if they’re in the same room when the game ends.
  • Players are divided evenly between two different rooms. Each room elects a leader, who must pick hostages to exchange with the other room each round. The number of hostages, and the length of the rounds, decreases until the game ends.
  • Your goal is to figure out who in the room is on your team, and who and where the Bomber and President are, then use the hostage exchanges to accomplish your team’s objective by electing a friendly room leader or convincing the enemy room leader to choose your hostages.
  • Special cards can be dealt to make the game more complicated: Spies with the other team’s color, a Blue Doctor who must end the game with the President for Blue Team to win, the ‘neutral’ Traveler who try to be exchanged as much as possible; and so on.

The “special roles with their own objectives” mechanic is awfully specific to Two Rooms, and it really doesn’t work if the rest of the game is removed.

I’m actually not 100% against this, I appreciate the occasional over-complicated clusterfuck.

I do feel like some of the neutral roles might break the game a bit or encourage deathmatching.

Since there are a shitload of roles, would players be shown at the beggining and/or in a dialog they could open during the game the roles that are in play? I feel like that could lower the learning curve and dial back the unpredictability of it a little.

Unfortunately I’m too busy at the moment to try implementing it, but I might be down for it sometime in the future.

Your average Gmod player can barely comprehend a few sentences of rules (or simply doesn’t give a shit), let alone an entire novel of them.

Interesting idea pal, but you might want to narrow it down into something more easily digestable.

you took ttt and ss13 and mashed them into a piece of shit thats waaaaay to confusing for most

minus the shitloads of roles(144? wtf?), I actually kinda support this idea