Well i made some great maps with GMod 10, and by far the best thing i had in common with these was their ‘indestructibility’, meaning no physgun could rip up the doors.
What i did was this: while mapping, open the properties of a selected entity, say a func_door.
Turn off ‘smart edit’, and add a new keyvalue.
The keyvalue called ‘gmod_allowphysgun’ and the value being ‘0’.
Once i run the map in GMod, there was no way to ‘rip up’ a door, or screw up part of the map with the physgun.
But recently with GMod 11 this sleek keyvalue trick doesn’t work, which is really pissant.
Point of thread: does anyone know the new keyvalue? Or what to do that would offer equivalent physgun-protection?