New Max Plugins for Level Design

For those of you who have been dabbling in 3ds Max for your Source Levels, here are a couple new plugins you might want:

ShellVex Geometry Plugin : Create brushes from the surface of other meshes based on either polygon or tri.

Also, the first Wall Worm modifier is out: SnapVertsToGrid is a modifier that snaps all the verts to the closest world grid intersection based on the grid spacing in the modifier.

And for those of you who own CorVex, there were several updates in the last couple weeks, including some new features like Snap To Grid and Force Convex Polygons.

Enjoy :slight_smile: