With a patch on the way and a possible world-wide server wipe along with it, I sat down today to think of ways to put a fresh, post-wipe spin on our server. I came up with a few ideas which I’ve listed below. While I think I’ve got a good start, I’d like to here any ideas you may have as well.
Post-wipe setup (rough):
Theme: Rust Island Triads
- Server will launch with three primary clans. New players are welcome to join any clan, play by themsleves, or bring their own group. Would love to see "factions" within the three main clans formed of smaller groups. The three primary clans will be a in a constant state of war. This is my plan for preventing the eventual friend zone that often makes old servers boring. - Server will also launch with a large PVE zone in Hacker Valley. In this zone all damage, both to players and bases, will be turned off. This PVE zone will be a safe haven for those that simply want to build and be part of the community. I will try to find objectives for this community to build towards, with some appropriate rewards for the active members. Triad clans and non-PVE clans will not be allowed to build in the safe zone (still thinking of how to regulate this, maybe a volunteer mayor for the community...) PVE players can leave the safe zone and stealth through the map if they so choose. - I've dialed in my slow progression settings over the last month and they will be applied again for this setup. The high end items, such as military guns, kevlar, C4, etc. are very rare, and will require days or even weeks for players to become fully loaded. If you haven't tried a setup like this, find a slow progression server after the wipe. The pipe shotgun battles are epic! - To give players more to do, an economy will be used as a sort of leaderboard. A small, yet significant, amount of credit will be paid to players for time in game. This ensures that all players will have some cash in their pockets. Clans can show their effort/dominance based on how much money they have earned. The economy settings are balanced with the loot system, so players no longer have to solely rely on winning an airdrop PVP battle to get the good stuff. However, prices are high and making money is slow, so buying items is something to save up for. Hope to see clans with extra money be able to supply new recruits with the cash to buy supplies, etc. in exchange for their loyalty. - A twist on the economy system is that when you die, you lose 100% of your credit. Paper will be set up as the buy/sell exchange to keep your money safe. Similar to gold during the mining days of the 1800s. ie: Before you log out, you convert your cash to paper stacks, and store them in a safe place. If you want to buy something off the market later, you sell your paper for credit. Hope to see massive clan bases where players horde their paper in a vault. PVE players can use paper to buy, sell and trade like a regular community. - As an admin I hope to provide daily or weekly missions for players or groups. Not the typical, boring kill 20 rabbits missions, but rather missions described on our Steam group page for things like "Race to build a 50 story tower and earn $10K. Optional: Film group jumping off tower and earn $20K!." - Last, I would like to see the Steam community page become an essential part of the server. It will be the place for leaderboards, announcements, feedback, missions, etc. I feel like a lot of players work hard and do cool things in the game, but never really share their achievements with other players.
If you’ve got a great idea to add to the list, please share it below and I’ll see if we can make it happen.
I’m also looking for admin help, as I’m doing this solo right now. I don’t foresee this setup being a lot of work, but I would really appreciate the help with things like checking the server status, updating the steam page, advertising, etc. If you like where I’m headed, shoot me a PM. Would be kind of cool if we had a total of three admins, one for each triad.
Thanks for reading this post! [cough], novel…