I’m quite new to this forum, but I really would like to show some of my suggestions for an even better implementation of the new XP system. I’ve already done some research and I wasn’t able to find any of these suggestions somewhere on the forum. Could you guys let me know if you like the idea (or some of them) and maybe tell me where I can post them so that Garry and the guys will see them as well.
For people who have not played in the dev yet; there are two DIFFERENT types of XP: A. XP you get and you can spend on unlocking stuff. B. XP you get to reach higher levels.
It would be great if a XP (B) multiplier is added to your livespan. Meaning that how longer you will live, the more XP you will receive from farming (ONLY FOR FARMING). So the multiplier will not give you extra XP for killing people and will not give you extra XP for crafting. This means that people are more likely to go out and are more cautious when they are outside. Sleeping will not increase the multiplier. But as example; if you just spawn you will get 1 XP per hit of a tree, if you are alive for 1 rust day you will get 1.1 XP, 2 rust days 1.2, etc. (in terms of XP for becoming a higher lvl)
Maybe it is possible to implement a system where you can buy the things that you can’t buy because of your level. So at the moment you have to wait until you are the corresponding level and then you can spend the XP (A) needed. It would be awesome if you have a multiplier (3 or so) per level. I will explain it with an example:
You are able to buy the pistol bullet at level 16. If you reach level 16 it costs 3 XP (A). But you can buy it at level 1 but then it costs 3*(16 levels * 3 multiplier ratio) = 144 XP (A). You still need to unlock the gun powder before you can make this which is unlockable at level 10 with 3 XP as well. Meaning that you need like 200 XP just to be able to make the pistol bullet at level 1. But you will be level 15 if you have gathered 200 XP meaning that you will never be able to buy the pistol bullet at level 1.
But you will be able to buy the pistol bullet at level 10 where is costs 3 XP (gun powder) + 36 levels3= 57 XP. This means that you have to spend all of your XP just to have the pistol bullet. And then you’re still unable to make a simple stone hatchet.
It will give people more freedom to get the stuff that they want, but buying high tier stuff in very early game will also make you very vulnerable for other players.
Make locks a higher level item. It asks people to be more inventive. And it will make barrels at rad towns just as valuable as they were, because they will spawn those locks.
I don’t know if this is already the case; but bears and wolves should give more XP than other animals.
And just to stay in terms of other opinions all around this forum. Make it such that higher level players have longer hair. That will make you recognize them from longer distances. (OR if you like point 1, then apply it to point 1. If someone survives a long time, then he will get a longer beard.)
And as last: the amount of stuff you can carry. Maybe it is an idea that you are able to carry more than the 1000 units (wood, stone, ores, sulfur, etc.) when you reach higher levels. So level 10 = 1100 units, level 20 = 1200 units, etc. Wooden chests are still able to have 1000 units (then it is your problem how to store it in your home!). Maybe even with higher tier chests which can carry higher amount of units as well.
Okay, sorry, this is the last one! The higher your level, the faster you gather. So level 1-10 is gathering speed 25 stones per hit (with hatchet), level 10-20 is 30 stones per hit. (or something like that)
Thank you for reading, sorry for the long post!