Okay, I guess I will double post once. This thread fell fast, but I would enjoy some recommendations. I can give you the progress so far, on particles, and some ideas for scripting.
25 = 1 hit, player or npc
Fireball will ignite enemies, until their health has dropped 25 points. It will divide by 25, round, then set health to that times 25.
Boss Health will varry... First boss is going to be 2 Mega Goombas, or one + an army of respawning goombas.
Those will turn into 2 grand goombas when hit, and those into 2 regular goombas when hit, each.
Other bosses will take 3, 5, or 7 hits. The final boss will take no hits, but needs to be planned.
mini = 1 100% LandMini & LPoundMini
small = 2 100% LandSmall & LPoundSmall
tall = 3 100% LandTall & LPoundTall
Ice = 4 100% IceBall & IceImpact
Rabbit = 5 100% DustFloorFast every flap
Fire = 6 100% Fireball & FireBallHit
Super = 7 100% SuperBall & SuperBallCol
proppeller = 8 100% DustFloor
BEE = 9 100% DustFloorBee
MEGA = 10 100% LandMega & LPoundMega
Super Balls: 1 at a time, lasts 4 seconds. Instant kill.
Fire/Ice delete when invisible for 2 seconds, or if they hit a wall(More than 45deg)/Enemy.
Fire: 25 DMG, Ice: 0 DMG; instant kill to fire.
Fireballs: get 1 per second, or 2 after 2 seconds. Same for Ice.
You only get 2 Fire/Ice balls to throw, at any time. Infinite, if they dissappear instantly.
So... add 1 if 1 dissappears.
If 1 has been added, set a local so that you won't get another when it dies.
mini pound = 15 DMG. mini jump = 5 DMG.
small pound = 50 DMG. small jump = 25 DMG.
tall pound = 50 DMG. tall jump = 25 DMG.
mega jump = 420 DMG. mega should not pound, or even need to, but 840 DMG.
25 DMG JUMP for:
50 DMG POUND for:
Proppeller. 75 for drill.
mini should not kill, but 15 for pound makes it possible.
I hope you know the names of the enemies. 50 for pound, for koopa troopas. It really should be 75, for the flying ones.
I would like level ideas, themes, etc, a preference for sidescroller or 3D, and a theme for the main world, or worlds. (Worlds: 8 of them, a 9th one is possible, as a bonus.)
Any questions, please ask.
Rabbit is hovering, with some drop. Super is super balls, which bounce 100%, always, and are instant kills to everything, even bosses. They won’t be available any time soon before a boss. Bee is like the bee in SMGalaxy, except I might add the ability to launch your stinger for 25 DMG or 5 or 15 DMG.
[editline]12th January 3013[/editline]
Okay, I think I have a problem, besides that Garry’s Mod simply CRASHES every time I try to load a level… on sandbox… but, this problem is that I don’t think I will be able to make the 2D camera view:
“… Orthographic mode seems to break the screen, no error however.”
Hey, I want examples here. If I can get Garry’s Mod working again, I want some possible names if I made a Sandbox mode, too. Right now, I have came up with these:
Mushroom will be labeled: Mushoom or Mushum;
Fire Flowers will be labeled: Fuir Flowah
Ice Flowers will be labeled: Ois Flowah, Oic Flowah, or ‘Eyes Flower’
Super Flowers will be labeled: “Suppa Duppa”
Helicopter Mushrooms will be labeled: Heliko Mushums
Penguins will be labeled: Pengin Soot
Bee Mushrooms will be labeled: Buzza Flowah
Ghost Mushroom, replacing rabbit, will be labeled: Boomer
Mini Mushroom: Shrink Ray
MEGA Mushroom: Clobbering Time
I think that covers it all, if these are the Mario powers I will have:
[SUB]mini[/SUB], [SUP]Small[/SUP], Tall, Ice thrower, Ghost, Fire thrower, Super thrower, Propeller/Helicopter, Bee, and MEGA!
Well, for now I am just going to work on making a HUD, or two, one for 2D and one for 3D might be possible.
To get the addon to work properly, rename info.txt to addon.txt, or info to addon, for Mario’s jump.
Here is a rough estimate as to how the HUD will look: http://i48.tinypic.com/160eati.png
I won’t post that here since most PCs won’t be able to see all of it without scrolling, so I will instead post the smaller, black-background picture: