Newly Compiled Model with Bad Textures?

I have a newly compiled a model, the model shows up in model viewer, but I think I did the textures wrong. When I go into Gmod and click on the tab with the model, the game crashes. I don’t know what I did wrong in the texture scripting process. Here’s one of the VMT scripts:

“LightmappedGeneric”
{
“$basetexture” “materials/c_gen_arm_short_clean_c”
“$surfaceprop” “Flesh”
“$translucent” 1
}

WHAT DID I DO WRONG?

Edit: The model isn’t the problem, I know I messed up the textures somehow

BTW I also used this guide to help me with scripting: http://xenoaisam.files.wordpress.com/2007/11/step-5static-model-compiling.pdf

No if you fucked up the textures than they would have just come out purple and black.

Nope you fucked up the model.

great, that’s fucking great

[editline]8th September 2012[/editline]

on model viewer, the model shows up, but it IS purple and black

does it have correct physics?
when I started headhacking my models would work fine in model viewer but crash gmod, took me forever to know it but it turns out I fucked up with the .phy model

yeah I think so, I used milkshape for the bones (these models are from black ops, so I didn’t need to model) and ported it to SMD, converted with qc, and did the textures

[editline]8th September 2012[/editline]

I’m checking what I did wrong in Mario’s guide now