This is my Fixed PERP Molotov you may call it. Please enjoy. Information down below. Not really realistic, but I cannot make a new thread of it now since I opened this one. Enjoy the Fixed PERP Molotov For All GMs.
As I said, It was fixed to work for all GMs, and maps except gm_flatgrass, and Gm_constuct. Edited, and scripted effects and entities all fixed by me. ( Fixed to work with SBox, and such. ) There, explained in full.
I can’t change models animations, maybe one of you can rip it and fix it. :9 Thanks. Enjoy!
This is a Molotov Cocktail… It burns shit… Use it wisely. ( Model animation doesn’t do any thing. That’s the only thing. ) At least it has a nice fire effect to it to use.
PLEASE NOTE: I AM TRYING TO SLOW DOWN THE THROWING SPEED! NO ONE NEEDS SOMEONE SPAMMING THEM!! I WILL HAVE A FIX FOR THAT SOON! The smoke particles already make it get lag a little bit for people, but once I fix the one problem then everything will be great. This is an add-on, place in addons folder, then it will work. You should already know that, but new people may need that information to help them. That’s what ‘SHE’ said. xD.
Also, it uses the fire effect used in a role-playing
game-mode. The fire spreads dramatically and you need a fast/gaming compute to use this.
- New code to work for almost every Game-Mode for Garry’s Mod.
- Cool effects, and can burn & destroy props.
- Only burns with RP maps, GM_FlatGrass & GM_Construct will not work. It needs props, and other things to spread, that’s why you need this for RP intentions only.
- Fun Detail, and probably the best Molotov SWEP ever to be released on garrysmod.org.
Also, I will try making this fire effect the replacement fire effect for GMod in that way, you won’t have the same old fire effect from HL2. Better fire, and smoke. :9
I am truly sorry that I couldn’t have done any thing about the model, it was made by someone else, I only coded it, the model you can complain about… The LUA is all about I could do.
To whoever made the fire effects, of course.
Me for coding the weapon and also the effects and entities that took a few hours to fix for the GMod community. Hurray!