Tried using NinjaRipper to rip the 2B model but it doesn’t seem to play nice with NieR: Automata. Texture names didn’t correspond with the model .rip file names, so I tried to salvage them but no clue. Also, no rig because it’s NinjaRipper. So, here’s a shitty rip while I try to figure out how to rip from the game files directly (as opposed to using a D3D wrapper/injector like NinjaRipper).
Included in the .rar is an fbx, textures and the original .rip files that can be imported into 3ds Max with the script that comes with NinjaRipper.
When unpacking .cpk files in the game, I get .dat files, which when unpacked gives me .wmb files.
I’ve read around the internet that this is common in Platinum’s games, and that people open .wmb files with Noesis 3D using specific plugins (at least in Legend of Korra and Metal Gear). People even managed to open Transformers: Devastation’s wmb files in Noesis using the Korra plugin, but I can’t manage to open them at all (when trying to export I get a “The file type could not be determined” message).
Any help is appreciated!
About CPK Files:
data006.cpk - Seems to be where the player models are stored
data009.cpk - Seems to contain fonts, text, subtitles and UI stuff
data010.cpk - Seems to contain credits (?) and some stuff I don’t know what yet