Ninja Ripper and Deus Ex: Human Revolution questions

I’m considering using Ninja Ripper to get some of the weapon models from Deus Ex: Human Revolution, but I was wanting to ask a few things first. I haven’t exactly used this program yet, so I thought it would be better to ask before I get into something that could potentially cause problems down the road. Since I’ll be asking based on the answers I receive, I’ll start with one question and see where it goes.

Has anyone actually used this program with the game, or is it still untested on DE:HR? If it’s untested, is there anything you recommend before I start using the program?

I think there’s UV errors.

Well, I managed to rip the combat rifle as a tester, so I’ll see if the UV is broken or not. If it is, then I’ll try adjusting the UV coordinates in Ninja Ripper to see how that works out.

Edit:
Well, the model did import just fine, and I know what texture file to use. I just need to figure out what coordinates to use when importing and I might be able to get it working.